Animated Pumpkin (3.5e Creature)

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Animated Pumpkin
Size/Type: Medium Plant, Outsider (Extra-Terrain)
Hit Dice: 4d8+4 (22 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 10 ft. (2 squares)*
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +3/+9
Attack: Bite +4 melee (1d6 +2) or +2 vine whip (ranged grapple, 20 ft max)
Full Attack: Bite +4 melee (1d6 +2) and +2 vine whip (ranged grapple, 20 ft max)
Space/Reach: 5 ft/5 ft
Special Attacks:
Special Qualities: Low-light vision, plant traits, regeneration 1, tremorsense, extra-terrain qualities
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 15, Dex 13, Con 13, Int 1, Wis 12, Cha 2
Skills: Hide +5**, Listen +5, Spot +4, Bluff +8
Feats: Improved Initiative, Lightning Reflexes
Environment: Plains
Organization: Solitary, Pair, or Bunch (2-5)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral evil
Advancement: 5-8 HD (Large); 9-12 HD (Huge)
Level Adjustment:

Art by Mark Geyer

"Oh my god, what is it doing with those tentacles!"

The Animated Pumpkin is a monster that only seems to arrive a certain time of year. It delights in wrapping its victims up in its vines and then slowly eating them. Just too late for Halloween!


Animated pumpkins tend to be found in slightly strange farmers fields when there is a harvest moon in the sky. They probably don't need to eat meat, but they do it anyways.


  • The Animated Pumpkin can maintain a grapple check using its vine whip and attack and move normally. However, if another creature initiates a grapple against its main body, it is impaired as in a normal grapple.
  • When surrounded by other foliage, the pumpkin receives a +8 bonus to its Hide checks.


  • Cannot move more than 2 square from its roots. If roots are cut, it may move at 10 feet, but loses 5HP/turn until it dies.
  • Stem hardness 5 20 HP (wood)

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