Animated Forge (5e Creature)

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Animated Forge[edit]

Huge construct, true neutral


Armor Class 18 + Summoner Proficiency Bonus
Hit Points 3 * Summoner Proficiency Bonus * d12 + 108
Speed Summoner Movement Speed (including flying speed but not swimming speed)


STR DEX CON INT WIS CHA
24 (+7) 7 (-2) 22 (+6) 10 (+0) 15 (+2) 1 (-5)

Saving Throws Strength, Constitution
Skills Athletic
Damage Resistances cold
Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine.
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft, passive Perception 12
Languages Can understand summoner, but can only telepathic communicate to them;


Fire Absorption. A creature that touches the animated forge or hits it with a melee attack while within 5 feet of it takes Summoner Proficiency Bonus x d4 fire damage. Creatures within 15ft of it are not affected by extremely cold weather.

Heated Body. A creature that touches the animated forge or hits it with a melee attack while within 5 feet of it takes Proficiency Bonus x d4 fire damage. Creatures within 15ft of it are not affected by extremely cold weather.

Illumination. The animated forge sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Magic Resistance. The animated forge has advantage on saving throws against spells and other magical effects.

Magic Weapons. The animated forge's weapon attacks are magical.

Pocket Dimension Storage. During Combat Form, every forging equipment and item in the forge will be transferred to a pocket dimension. They are presented and organized again in Idle Form.

Construct Nature. The animated forge doesn't require air, food, drink, or sleep. Although some coals as snacks will make it very happy.

ACTIONS

Multiattacks The animated forge makes two slam attacks.

Slam Melee Weapon Attack: + (7 + Summoner Proficiency Bonus) to hit, reach 10 ft., one target. Hit: (Summoner Proficiency Bonus x 4 + 7) bludgeoning damage plus (Summoner Proficiency Bonus x 4) fire damage.

Breath Weapons (Recharge 6) The animated forge uses one of the following breath weapons:

- Coal Breath The animated forge exhales burning coals in a 30-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking (2 x Summoner Proficiency Bonus x d8) fire damage on a failed save, or half as much damage on a successful one.

- Smoke Breath The animated forge exhales smoke in a 60-foot cone. The cone spreads around corners, and its area is heavily obscured. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

Form Swap The animated forge swap between Combat Form (default form) and Idle Form (Forgeroom form). In Idle Form, the Animated Forge lost all of its Movement Speed, Action (except Form Swap) along as Magic Weapons and Pocket Dimension Storage but still retains its sentience. It now works like a normal magical forging room that gives a bonus to tool check roll by anyone working in it equal to the Constitution modifier of the summoner.



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