Ani-Men (3.5e Type)
From D&D Wiki
Ani-Men are humans, but they often appear similar to their animal from which they get their names due to their often unique build, skin color, hair color, and eye shape.
They are the product of the experiments of demons and mad warlocks, the ani-men are hybrids of humans and the animals they were joined with. Unlike lycans, they do not change into animals, but depending on one’s point of view, they are, and are not, animals. They are considered a confusing race to document because they are several different types of ani-men, and they have much in common with both humans and the animal they have become a part of. Their population has risen since their inception, and some have found a place in society, while others have found their place in the wild.
An Ani-Man creature has the following features.
- 8-sided Hit Dice, or by character class.
- Base attack bonus equal to total Hit Dice (as fighter).
- Good Fortitude saves (usually; an ani-man’s good save varies).
- Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
An Ani-Man creature possesses the following traits (unless otherwise noted in a creature’s entry).
- Proficient with weapons by character class.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If an ani-men does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Ani-men not indicated as wearing armor are not proficient with armor. Ani-men are proficient with shields if they are proficient with any form of armor.
- Ani-Men eat, sleep, and breathe.
Ani-Men Type Creatures
The following creatures have the Ani-Men type:
- Ani-Men, Lion-Man (3.5e Race)
- Ani-Men, Monkey-Man (3.5e Race)
- Ani-Men, Rabbitman (3.5e Race)
- Ani-Men, Rat-Man (3.5e Race)
- Ani-Men, Serpent-Man (3.5e Race)
- Ani-Men, Shark-Man (3.5e Race)
- Ani-Men, Tiger-Man (3.5e Race)
- Ani-Men, Wolf-Man (3.5e Race)