Ani-Men, Rat-Man (3.5e Race)
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Victims of mad experiments many decades ago, the rat-men are the shadiest and most mysterious of all the ani-men. They prefer the shadows over the light and will not hesitate to take from others. Most rat-men have lived difficult lives and have spent many days in the streets. Because of that, they have a very low regard for the law, preferring to live by their own code. Many people view the rat-men with a hint of suspiscion because of the reputation they gained over the years.
Rat-men normally stand around 5'2" to 5'7" and usually weigh around 115 to 130 pounds, with the women being a bit shorter and lighter. Rat-men have pale skin, and they long, black hair growing on their chest, face, shins, and forearms. The men's hair never grows more than a few inches, while the women's hair is only a few inches longer. The rat-men's faces are a combination of their rat and human nature. It is human-shaped, but also consists of an elongated mouth and pointed ears. All rat-men have black eyes, as well.
Since all rat-men have some aspect of human in them, they get along fairly well with them. Patient rat-men have been known to create friendships with dwarves, though most of them do not like their long process of friendship. Rat-men in Eberron get along well with the Warforged because of their odd similarities.
Rat-men live for a long time, reaching adulthood at age 24 and being able to live well into their third century.
Rat-men are usually neutral or chaotic neutral. They despise law, viewing it as a hindrance rather than a help, but they are not pure anarchists because they believe in having your own personal code. Rat-men are not known for having a strong moral compass, though they sometimes do the occasional good or evil deed.
Rat-men, like the rest of the ani-men, claim no lands as their own. Nevertheless, you can often small groups of rat-men in various cities. They are often found scurrying in the cities underworld as they feel that is where they belong.
Rat-men are not privy to deities or prayers, and they often do not practice a religion. However, those who take up the thieving trade will sometimes make the occasional prayer to Olidammara, the god of thieves.
Rat-men speak Common and Sylvan. They are also capable of learning a large number of additional languages.
Rat-men take human names.
- +2 Dexterity, +2 Wisdom, -2 Constitution, -2 Charisma: Rat-men are quick and know when to leave a sinking ship, but they are physically frail, and the stigma many carry about rats makes trusting them difficult.
- Humanoid: Though they have rat-like faces, rat-men are fundamentally human in body shape.
- Medium: As a Medium creature, the rat-man gets no bonuses or penalties due to size
- The rat-man's base land speed is 30 feet.
- Low-Light Vision: The rat-man can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. It retains the ability to distinguish color and detail under these conditions.
- +2 racial bonus on Escape Artist, Hide, and Move Silently checks: Rat-men are at home in the dark, and they can move about their environment effectively without wasted effort.
- Improved Concealment (Ex): If the rat-man has concealment or total concealment, add 10% to the miss chance. Rat-men are more skilled than most at masking their presence.
- Automatic Languages: Common and Sylvan
- Bonus Languages: Abyssal, Dwarven, Elven, Gnome, Goblin, Orc
- Favored Class: Rogue
- Level Adjustment: +0
|Middle Age1||Old2||Venerable3||Maximum Age|
|85 years||145 years||205 years||+7d10 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||4' 7"||+2d8||90 lbs.||× (2d4) lbs.|
|Female||4' 3"||+2d8||65 lbs.||× (2d4) lbs.|