Anger (3.5e Creature)

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Size/Type: Small Outsider (Extraplanar, Fire)
Hit Dice: 7d8+14 (45 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 60 ft. (12 Squares)
Armor Class: 22 (+1, size, +3 Dex, +7 natural, +1 Dodge), touch 15, flat-footed 18
Base Attack/Grapple: +7/+6
Attack: Burning Tough +11 melee touch (1d8 fire plus combustion) or Slam +9 melee (1d3+3 plus combustion)
Full Attack: Burning Tough +11/+6 melee touch (1d8 fire plus combustion) or Slam +9/+4 melee (1d3+3 plus combustion)
Space/Reach: 5 ft./5 ft.
Special Attacks: Combustion, fiery aura
Special Qualities: Darkvision 60 ft., Damage Reduction 10/cold, Immunity to poison and disease, Haste, Immunity to Fire, Melt Weapons, Vulnerability to Cold
Saves: Fort +7, Ref +9, Will +6
Abilities: Str 16, Dex 17, Con 14, Int 11, Wis 13, Cha 16
Skills: Balance +13, Bluff +13, Escape Artist +13, Intimidate +13, Knowledge (the planes) +10, Search +10, Spot +11, Tumble +13
Feats: Combat Reflexes, Dodge, Improved Initiative
Environment: Fernia, the Sea of Fire
Organization: Solitary
Challenge Rating: 9
Treasure: Standard
Alignment: Usually Chaotic Evil
Advancement: 8-21 Hit Die (Small)
Level Adjustment:
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More information...

You see a small molten figure it seems to look kind of like a goblin. Nevertheless, its eyes glow with a bright red light, its skin seems to crackle like a bonfire, and you seem to feel unbound anger coming from it.

Anger is just that, the emotion of anger given form. This incarnation is willing to unleash all the bent up anger that all morals seem to gain every now and then. Those people that know such a creature is real know that trying to not be anger will stop more of them from forming. Others don’t care or do not know about them. While a rare few try to form them in volcanoes, they usually meet with a fiery death.


Anger fights and attacks all that are close to it. Trying to do as much damage as its little body can deal. Is has no real set attack pattern other then attack, attack and attack.

Combustion (Ex): Anyone an anger touches must succeed on a DC 15 Reflex save or take an extra 1d8 points of fire damage as clothes or armor becomes searing hot. The damage continues for another 1d4+7 rounds after an anger’s last successful attack. Anger’s can also ignite flammable material with a touch. The save DC is Constitution-based.

Fiery Aura (Ex): Anyone within 30 feet of an anger must succeed on a DC 15 Fortitude save or take 1d8 points of heat damage per round from the intense heat. The save DC is Constitution-based.

Melt Weapons (Ex): Any metal weapon that strike an anger must succeed on a DC 15 Fortitude save or melt away into slag. The save DC is Constitution-based.

Haste (Su): Anger is supernaturally quick. It is constantly affected by the haste spell. All combat bonuses are added into the status block.

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