Angeloid (3.5e Race)
From D&D Wiki
Alpha: Alphas are the least emotional of all angeloids and are usually very somber in personality in the beginning, after a while can "reprogram" themselves and gradually access emotional information. Enjoy Melons and well made meals
Beta: Betas are very intelligent and like to flaunt their knowledge whenever they can, other wise they are very human. They Enjoy sweets and most junk foods.
Delta: Deltas are very dimwitted when it comes to intellect, but are amazing close-quarter fighters, and getting on the wrong side of one may be the last thing anyone might do.
Gamma: Gammas are very aggressive and are almost always looking for a fight; while strong, a Delta or Alpha will most likely beat them in a one on one fight. Enjoy Brow-beating and sarcasm.
Alpha: they look like exceptionally beautiful human girl in her late teens or early 20s (like MOST Angeloids) for the most part except for the large wings that sprout from their back, they can decrease the size of their wings for a fairly large span of time.
Beta: Betas are very childlike in appearance looking like a human of the age of 12 to 16 and with translucent fairy like wings, which they can make invisible for fairly spans of time.
Delta: Their appearance is much like that of an Alpha's except for they look a little older and their wings are larger but they can't reduce the size of their wings as much.
Gamma: they look they oldest among Angeloids, of a beautiful woman in her early mid to late 20s, they also much resemble harpies with claws on their feet and a large claw on their right hand and a cannon like gun they can summon on their left hand.
An angeloid, though a process called imprinting, create a link to a sentient being who they call their master. This creates a literal chain to their master which they can make disappear from sight if their master wishes, but it is still there. An angeloid without a master will seek one out. They will then take one there masters alignment as their own. It is not impossible though for an angeloid to rebuke their master a break their chain and seek out a new master.
Same as their master's.
They can survive anywhere, except Alpha and Delta in places of great pressure. This can be a problem because if their wings get wet, their wings will absorb the water and add weight, causing the angeloid to sink like a stone.
None. Their master is their point of worship, unless the angeloid has been "freed"
often will take on names of ancient gods and goddess and other creatures. Such as Nymph, Icarus, Harpy, etc.
- Alpha +4 Strength +2 Dexterity +2 Charisma
- Beta +4 Intelligence -2 Strength -2 Constitution +2 Wisdom
- Delta +4 Strength -2 Intelligence -2 Wisdom +2 Constitution
- Gamma +4 Strength +4 Constitution
- Celestial Construct: these angels are created by gods and goddesses to help and aid their servants.
- Angeloids base land speed is 30ft feet: Fly Speed: Alpha: 60ft. Beta: 40ft. Delta:80ft. Gamma: 60ft
- Cannon Arm(Alpha and Gamma only)(Sp):does 1d6x lvl and it's range is 60ft.
- Automatic Languages: all
- Favored Class: .
- Level Adjustment: Alpha: +2. Beta: +0. Delta: +2. Gamma: +1
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