Alu-Fiend (4e Race)

From D&D Wiki

Jump to: navigation, search


Outcasts with hatred brimming inside them, they travel the land searching for power and acceptance

Racial Traits
Average Height: 5’5”–6’0”
Average Weight: 115–190 lb.
Ability Scores: +2 Charisma, +2 Dexterity or Strength
Size: Medium
Speed: 6 squares
Vision: Low-light vision
Languages: Common, choice of one other.
Skill Bonuses: +2 Diplomacy, +2 Bluff
Devil Skin: Your devilish heratige gives you resistance to flames. You have resist 5 + 1/2 level against fire damage.
Infernal Origin: You are considered an immortal for the purpose of effects related to creature origin. You are considered to be a devil for the purpose of effects relating to that keyword.
Mind of the Succubi: Your hearatage of charming devils gives you more resiance against their tricks. +2 bonus to saving throws against the charm keyword.
Polymorph: You can use the polymorph racial power.
Infernal Heritage: When your alu-fiend character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain a alu-fiend utility power of the same level or lower.

Polymorph Alu-fiend Racial Power
You hide your true form through magical deceit
At-Will Star.gif Polymorph
Minor Action Range Personal
Effect: You may change your appearance to that of any humanoid creature, including that of a unique individual. The new form lasts until you change form again. Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check and you gain a+5 bonus to your roll.

Usually born from a succubus and a mortal (usually tricked or unwilling), Alu-fiends are tempters and powerseekers, but it's fair to say that many simply seek acceptance and to live without being threatened by zealots and suspicious townsfolk. Alu-fiends possess some of the persuasive and infernal powers of their devil parent. They are dangerous enemies and powerful (if shady) allies.

Play an Alu-fiend if you want...

  • to be tricky, yet strong
  • to combine the worst aspects of their devil parent and the best of their mortal parent
  • to be shunned from society
  • To be a member of a race that favors the rogue, warlock, fighter, and bard classes.

Physical Qualities[edit]

Alu-fiends appear almost human, with only vestigal horns, wings and tail. They have brown, green, or red eyes that are like eladrin eyes, except with a small black slit for a pupil.Males usually are bald or have long, straight, black or orange hair pulled back in to a long braid, usually tied with a hairband with their family insignia on it. Females usually have long, curly black or brown hair let loose or long, black, brown, or orange, straight hair tied in a bun.

Playing an Alu-fiend[edit]

Alu-fiends wish for only power and acceptance. They don't have many friends, and the ones they do have they'll sacrifice to save their own skins without thinking twice. It is an understatement to say that they don't like paladins and clerics of Good and Lawful Good. They absolutely despise them. They are however, rather fond of warlocks, especially those with the infernal pact.Alu-fiends(rogues especially)are sometimes greedy, hoping that wealth will give them respect and power. Alu-fiends will fight with all their might when angered, but they are usually calm, although they aren't exactly cautious.

Alu-fiend Characteristics: greedy, lonely, calm, brash, devilish

Male Names: Infernius, Asmon, Evlan, Mike, Karl, James

Female Names: Flaria, Tiama, Evli, Jennifer, Katlyn, Gwen

Alu-fiend Adventurers[edit]

Three sample Alu-fiend adventurers are described below.

James is an alu-fiend bard. He grew up with his mother, a halfling in the outskirts of an elf town. His mother was tricked by his father, and when she realized this, she left him. James loves his mom and hates his dad because he left her. He became a bard because his mom was an innkeeper, and he learned to play the lyre so he could entertain those of her guests who didn't recoil at the sight of him. He joined his party because he needed protection. He doesn't like them much, but they've saved him from some trolls and ogres, and he's becoming a bit of an unlikely hero in people's hearts.

Evli is an alu-fiend warlock of the Infernal pact. Evli has lived with her succubus mother for all of her life. She was taught that mortals, especially humans, are dishonest and might break her heart. Her mom had fallen in love with her human dad and tried to trick him into falling in love with her, too.He had pretended to be tricked, then tried to kill her with the element of surprise and a dagger. She barely survived, and he had to flee(from the archfiend who commanded her)before he could strike the killing blow. Evri's mother gave her warlock powers and sent her down to earth to infiltrate her father's adventuring party and kill him for what he did. The problem is, he and the rest of the party respect her status as an alu-fiend and give her a fair share of loot, but if she doesn't carry out her task, she'll lose her warlock powers.

Infernius is an alu-fiend rogue. He has two alu-fiend parents, but neither of them understand what he's going through. He was warned that he'd be an outcast in the mortal world and well-respected in the devil world, but he is respected in neither. Because he has no devil parents, the devils treat him like a fiendish slug. The mortals, of course, think he's evil. He long ago ran away from his family. He became a poor beggar on the streets, and he had to learn to steal and swindle passerby to survive. He spent many years on the streets, then met a female alu-fiend adventurer, and he joined her and her human and elf friends as a rogue, and soon married her, for she too had two alu-fiend parents and they just sort of understood each other. They have been adventuring ever since.

Alu-Fiend Utility Powers[edit]

When your alu-fiend character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain an alu-fiend utility power of the same level or lower.

In addition to the following, you may choose from the powers at Devil Powers.

Otherworldly Charm Alu-Fiend Utility 2
Heratage of a Succubi makes almost any interation pleasureful.
Daily Star.gif Primal, Charm
Free Action Personal
Trigger: You succeed on a Bluff, Intimidate or Diplomacy check against a natural humanoid.
Effect: You gain a +4 power bonus to Bluff, Intimidate or Diplomacy checks against that creature until your next extended rest.

Vitality Drain Alu-Fiend Utility 6
Your devilish heritage enables you to drain the life from a weakened foe bolstering your own vitality.
Encounter Star.gif Primal, Healing
Free Action Personal
Trigger: You drop an enemy to 0 hit points.
Effect: You can spend a healing surge and regain additional hit points equal to your Charisma modifier.

Back to Main Page4e HomebrewRaces

Home of user-generated,
homebrew pages!