Alpha Orog (5e Race)
From D&D Wiki
Orogs looked similar to regular mountain orcs, with large necks, tusks and snouts. However, orogs were slightly taller than other orc subraces, with larger ears and huge pale eyes. Female orogs tended to be smaller than their male counterparts. Alpha's are larger still then their other orog counterparts. These Alpha's were imprisioned behind "THE WALL" to keep them from destroying the whole of the Underdark.
In the Underdark there is a well fortified city known for its impregnable wall. This wall was dubbed The Wall and for thousands of years this wall has imprisoned a particularly large breed of orc, the Alpha Orog.
Similar to other Orcs the Alpha Orogs are war like and rowdy.
Alpha Orog Names
Alpha Orog naming conventions are similar to other orcish races preferring single syllables.
Alpha Orog Traits
Half Orc, Half Ogre, Half Drow, 100% Badass *Rock Music Start Playing*
Ability Score Increase. Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1
Age. It is due to their ogre ancestry Orogs can live up to 100 years.
Alignment. Given their culture and religion, orogs tend towards chaotic alignments.
Size. Orogs are taller and burlier then normal Orcs but Alpha Orogs stand taller still, usually standing over 8 feet tall and weighing between 510 and 1400 pounds. Your size is Large.
Speed. Your base walking speed is 35 feet.
Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.
Ravenous. You require 4 times as much food as a Medium-sized creature.
Menacing. You have proficiency with the Intimidation skill.
Ogre's Strength. Inheriting the strength of their ogre ancestry, Alpha Orogs can wield normally 2 handed weapons in 1 hand. Two-handed melee weapons can be wielded in one hand if it is not also Oversized.
Devastating Blows. Your fists are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Strength modifier.
Large Target. Alpha Orog has a -2 to AC due to their large size compared to their fellow adventures. On top of that Armor costs twice the usual amount and weights double when compared to fellow adventurers.
Orcish Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Languages. You can speak, read, and write Common, Undercommon, and Orc.
Random Height and Weight
|8′ 0''||+3d12||500 lb.||× (3d8) lb.|
*Height = base height + height modifier