Alchemist, 2nd Variant (5e Subclass)

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Artificer Subclass

Masters of transmutation, alchemists seek to bend the nature to their will, trough understanding and analysis, dissecting its elements and reducing them to their smallest components.

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with alchemist's supplies. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Alchemist Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Artificer Level Spells
3rd tasha's caustic brew, healing word
5th flaming sphere, pyrotechnics
9th gaseous form, mass healing word
13th blight, polymorph
17th cloudkill, raise dead
Concoct Potions

Starting at 3rd level, you learn how to concoct potions, infusing liquids with your magical power. You can create a potion by casting an artificer spell with a casting time of 1 action to creature a potion in an empty flask you touch. This process takes 1 minute.

You can consume or throw one of your potions as a bonus action. A creature other than you can drink, administer or throw the potion as an action, activating the spell targeting the creature who consumes the potion or the target of the throw. If the spell have an area of effect, it is centered on the potion.

When you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.

You can have a maximum number of potions at the same time equal to your Intelligence modifier.

Transmuter's Stone

Starting at 3rd level, you craft a special arcane focus, a transmuter stone. When casting an artificer spell that causes acid, cold, fire, lighting, necrotic, poison or thunder damage from your transmuter stone, you can change the damage type of the spell from one of your choice on that list.

In addition, you can use your transmuter stone to transform an amount of golden pieces in a material component for a spell of the same value.

Alchemical Savant

Starting at 5th level, you've developed a masterful command of magical chemicals, enhancing the power of your spells trough your them. Whenever you cast a spell using your transmuter stone as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, cold, fire, lighting, necrotic, poison or thunder damage, and the bonus equals your Intelligence modifier (minimum of +1).

Master of Transmutation

Starting at 9th level, you enhance your knowledge over the mysteries of transmutation. You gain the following benefits:

  • Whenever a creature drinks a potion created by your Concoct Potions feature, the creature gains temporary hit points equal to 2d6 + your Intelligence modifier (minimum of 1 temporary hit points).
  • You can use your Transmuter's Stone to cast a transmutation spell of 2nd-level or lower, without spending a spell slot, targeting yourself, a number of times equal to your Intelligence modifier.
Philosopher's Stone

At 15th level, you reach the goal of every alchemist, transforming your transmuter's stone into a philosopher's stone. You gain the following benefits while holding the stone:

  • You no longer age and can't die from old age while you carry the stone.
  • You become immune to poison, disease and the poisoned condition.
  • You can cast any spell of 5th-level or lower from the transmutation, evocation or necromancy school, without spending a spell slot. You can use this ability twice, regaining the ability to do so after you finish a long rest.
  • You can use the stone in place of any material component for spell with a cost of 1,000 gp or lower. Doing so consumes your stone.

If your Philosopher's Stone is lost, you can create another from a transmuter's stone by spending 8 hours to do so.

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