Age Reversal (3.5e Spell)

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Age Reversal
Level: Clr 9, Sor/Wiz 9
Components: V, S
Casting time: 1 full-round action
Range: Long (400 ft. + 40 ft./level)
Target: One person in the range you targeted
Duration: Permanent
Saving Throw: Will (see in the description)
Spell Resistance: Yes

You make a person become younger. The target of the spell reverts into the previous category age (venerable reverts into old, old reverts into middle aged, middle aged reverts into adult). If the target is already adult, it reverts into a child (gaining the child template). You can choose to elongate the casting time to increase the effect (two rounds casting causes reverting in two age categories, three rounds in three age categories and etc.), though if the creature is already a child, the spell has no effect. You can choose the exact age in the category age the target reverts into. The targets must make a will save in dc (10+your caster level). If the target fails in the save, its mind is also affected by the spell, making it losing any bonuses it gained to Int, Wis and Cha through aging (and to lose 1 Int and Wis by the child template). Furthermore, every week it remains in the reverted age it must succeed in a will save in dc (20+the number of weeks it is effected), or it forgets it was ever older. If it succeeds in the original save, its mental state is unaffected and its mental ability scores aren't reduced. Greater Restoration can lift the mental effect, but only effect at least as strong as Greater Wish can lift the spell completely.

You must be able to see the target of the spell to affect it.

It should be noted that after the spell is casted the target keeps aging as usual, and will eventually will reach again the age it was when the spell was casted, though it won't break the spell.

Divine Focus: If casted by Cleric, its divine symbol is needed.

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

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