Age Reversal (3.5e Spell)
From D&D Wiki
|Level:||Clr 9, Sor/Wiz 9|
|Casting time:||1 full-round action|
|Range:||Long (400 ft. + 40 ft./level)|
|Target:||One person in the range you targeted|
|Saving Throw:||Will (see in the description)|
You make a person become younger. The target of the spell reverts into the previous category age (venerable reverts into old, old reverts into middle aged, middle aged reverts into adult). If the target is already adult, they revert into a child (gaining the child template). You can choose to elongate the casting period to increase the effect (two rounds casting causes reverting in two age categories, three rounds in three age categories etc.). Even if the creature is already a child, you can still transform them into a younger child. You can choose the exact age in the category age the target reverts into. The targets must make a Will save in dc (10 + your caster level). If the target fails in the save, the spell affects their mind as well, stripping them of any bonus they have gained to Int, Wis and Cha through aging (and makes them lose 1 Int and Wis by the child template, if applied). Furthermore, every week they remain in the reverted age they must succeed in a Will save at dc (20 + the number of weeks they are effected), or they forget they were ever older. If they succeeds in the original save, their mental state is unaffected and their mental ability scores aren't reduced. Greater Restoration can lift the mental effect, but only effect at least as strong as Greater Wish can lift the spell completely. You must be able to see the target of the spell to affect them.
You must be able to see the target of the spell to affect them.
It should be noted that after the spell is casted the target keeps aging as usual, and eventually will reach again the age they were when the spell was casted, though it won't break the spell.
Divine Focus: If casted by Cleric, its divine symbol is needed.