Afterimage (5e Feat)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
WARNING, THIS IS FOR A HIGH POWER CAMPAIGN OR SINGLE PERSON PARTY GAMES (Serious warning, this is a little unbalanced). DO NOT TAKE IF YOUR POWER LEVEL IS BELOW 9,000(joke).


Afterimage

Prerequisites: Dexterity 15 or higher
You learn a special technique where you are able to momentarily boost your speed to increase your agility. Perhaps it's a new skill you have honed after pushing your body to the limit or you found some minor arcane energy to boost you for a moment. As a reaction to being targeted with a single target melee or ranged or spell melee or spell ranged attack from a creature you can see within 10 x your character level feet (or at the very least are aware of), you are able to essentially teleport half of your available movement speed, potentially making the opponent miss their attack. when you teleport in this way, you do not become visible until the start of your next turn. This can also be used against area of effect spells and traps that use Strength, Dexterity or Constitution checks, however you must still roll the save to gain the movement, however when using your reaction for these, you take no damage on a success and half when you fail (if you benefit from a saving throw feature for half damage saves already, you instead become proficient in dexterity saving throws. you can use this reaction a number of times equal to your proficiency bonus per short rest. you also regain one use of this when you drop below your hit point maximum


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