Abstract for Adrea
Campaign Setting Information
- Classes available to players and how they fit into Adrea
- Equipment and Economy
- Various gear, goods, equipment and magical items available to characters.
- Information on spells and enchantments, as well as the nature, uses and practices of magic.
- Descriptions of the race within your world and how they interact with one another and the rest of the world.
- An examination of the world's pantheon of gods, their common appearances, their attributions, their practices of worship and how they commonly interact with the world
- Factions and Organizations
- Detailed information on global factions in Adrea, and how they interact with the world
World of Adrea
- An examination of monsters and beasts in the world of Ethos and how they've adapted to the world
- The common calendar and holidays of Adrea
- World's interactions and connections with the broader multiverse and planes.
- The World & Locales
- The world of Adrea and the nations cultures and peoples within it
- The broad history of Adrea, divided into general eras
- A quick look at common societal trends and laws found in the world of Adrea.
Dungeon Master's Guide
- A general explanation of Adrea and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
- Artefacts of great power and importance
- General maps for the DM's use.
- Variant Rules
- Optional rules for DMs to implement while playing a campaign in Adrea.
- Adventures & Tables
- Ideas for quests, dungeons, campaigns and conflicts. Also tables for random encounters and other things.
- Adding to the world of Adrea
- A page for submitting ideas, advice and anecdotes from your campaigns for the development of the setting
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