Adept (5e Background)

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You've always wanted to learn something interesting and different to make you stand out from the crowd, and now you have! With the tool skills you have learned they may just save your life one day and you are always ready for that moment.

Your learning has gotten you this far, but you are seeking more. What knowledge could draw you from your books to a life of adventure? Is there forbidden lore you seek? Did the promise of ruins and mysteries draw you from the comfort of your office? Did you learn secrets you weren't welcome to and choose to see the world instead of face the music?

Skill Proficiencies One skill of your choice

Weapon Proficiencies One simple weapon of your choice

Tool Proficiencies One tool kit of your choice

Languages One standard language of your choice

Equipment A trinket of your choice from your childhood, a set of common clothes, a book of your old teachings, and a belt pouch containing 10gp

Feature: Prodigy[edit]

Quick to pick up anything you do, you gain the following benefits: The cantrips on the wizard spell list are added to each spell list you have access to. If you choose a wizard cantrip when you select a cantrip for a given class, the cantrip counts as a spell of the class it was chosen for, using the appropriate spallcasting modifier. When a class allows you to earn a new spell of any level, you may instead learn a cantrip from the wizard spell list. Each time you gain a level, you may trade a wizard cantrip that you know for a different wizard cantrip, in addition to any other spell exchanging that your class allows.


You are always ready to be ahead of a challenge. The proficiencies you have gained are chosen to specifically overcome certain obstacles and you are more inclined to buy equipment you may possibly need rather than what you actually need, leaving you always ready for action.

Suggested Characteristics[edit]

Most Adepts have a habit of trusting too much in their easy way of understanding things. Many Adepts suffer from unusual flaws and are stimulated by peculiar drives, it makes them ever more interesting to play and serves to bring a much more unique experience to the world and set out their destiny.

d6 Personality Trait
1 I am always eager to learn new subjects.
2 I will always be ready to help my friends.
3 My dream is my destiny, and my friends are my path to setting it.
4 I only continue to set out my dream to use it for unspeakable uses.
5 I find it hard being around others.
6 I will never back down from a fight.
d6 Ideal
1 Teacher I will set out my dream to help the helpless. (Good)
2 Persistence My dream is my life. No one will stop me from achieving victory in it. (Chaotic)
3 Knowledge When I reach my goal, I will teach others what I've learnt. (Lawful)
4 Revenge My dream will be used against those who laughed at me. (Evil)
5 Remembrance Even if I don't reach my goal, I will still use my skills. (Neutral)
6 Acceptance This destiny is for me. I can feel it. (Any)
d6 Bond
1 My Instructor was my everything.
2 Once I complete my goal, I will go home and share it.
3 I would die for my destiny.
4 My imagination of the future dives me forward.
5 I can still hear the voice's of the people who helped me.
6 My friends and their help are what keeps me going.
d6 Flaw
1 I will do anything, to reach my goal.
2 I can only trust in myself and no one else.
3 My skills won't always work.
4 I am rather clumsy and foregetful.
5 People ask me for help, but I'm not always the best at my certain skill.
6 I still wish that my destiny was to be something else.

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