Abyssdweller (5e Background)

From D&D Wiki

Jump to: navigation, search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
Its feature is very niche, so it's very underpowered. Take care when using this.


You were spawned in the layers of the Abyss. You might be a demon, or a lost soul.

Do you have any memories of the time in the Abyss? What have you experienced? Have you received torture or torment in any kind and if yes, was there a reason for that? Were you part of the army of a demon lord? Did you fight against devils or other demons? What is the reason that you are not part of that world anymore? Maybe you found a way out by yourself, someone sent you on a mission, or you were summoned by a cult or other force?

Prerequisite: You must either be native to the abyss or have a good reason, why you were there. You might want to work that out with your DM.

Skill Proficiencies: Intimidation, Deception

Tool Proficiencies: Disguise Kit

Languages: Choose one from the following list: Abyssal, Infernal, Celestial or Deep Speech

Equipment: A Disguise kit, a set of dark common clothes, a small belt pouch containing 5 gp, and a trinket from the lower planes

Feature: Secrets of the Abyss[edit]

As a dweller of the abyss, you know passages and routes through the abyss that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the Abyss twice as fast as your speed would normally allow.

Suggested Characteristics[edit]

d8 Personality Trait
1 Friendship is new and strange to me.
2 I'm not a man of many words.
3 The stage is mine; I'm the center of everything.
4 I like to express emotions and feelings in wild gestures.
5 Staying at one place for too long is not in my interest.
6 For some reason, I enjoy nature and it's beauty.
7 It's hard/easy to adapt to this world.
8 It's easier to kill someone than to be nice to someone.
d6 Ideal
1 Order. Following orders is sometimes a good option, that might lead in less pain. (Lawful)
2 Pain. Feeling pain reminds people of the fact that they are still alive, so it’s good to give them that feeling. [A fact that they forget too easy] (Evil)
3 Freedom. If you have the possibility to do everything you want, what could stop you from doing that? (Chaotic)
4 Hate. Everyone not from the Abyss does not deserve to live. (Evil)
5 Integrity. Reducing the pain of someone means less pain in the entire world. (Good)
6 Destruction. Chaos is more likely than order. Let's help with this process. (Chaotic)
d6 Bond
1 There is this one special place in the abyss where I always came back to.
2 I took part in the blood war against the devils.
3 I was/am under the command of a demon lord/prince.
4 I had some friends/comrades in the abyss. I wonder what happened to them.
5 I once fought in a huge battle between two demon lords/princes.
6 I have connections to a cult from the Material Plane.
d6 Flaw
1 There is no way I'll go back to the abyss. If there is a way to survive, I will take it, even when that means I have to leave others behind.
2 Thinking about the abyss always makes me angry.
3 Everyone is hateable.
4 I have an explosive nature. It's pretty easy to trigger me.
5 Sometimes I talk to myself. The time in the abyss was long and lonely...
6 I usually keep stuff I find or get for me.
(0 votes)

Back to Main Page5e HomebrewBackgrounds

Home of user-generated,
homebrew pages!