Abomination (5e Race)

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Physical Description[edit]

Abominations look like small formorians.


Abominations are creatures orriginally created by the demon lords by making half human and half formorians. Due to their unwilling connection to evil giants the giant gods thought it to be there responsibility to free them from the demon lords but by doing so they came to create a curse. This curse randomly hits humanoids living close to formorians making some of them give birth to abominations


Abominations might gather in tribes but most often they live as hermits in mountains or the underdark.

Abomination Names[edit]

Abominations are usually treated as outsiders and most of the time they are just calle "eww" or "that ugly thing" but sometimes they invent names themselves or are given names.

Male: Vorm (worm), Trym, Grrimmo(ugly).

Female: Grrimma(ugly), Tchik, Nigurath

Abomination Traits[edit]

Ability Score Increase. Your Strength and Constitution scores increases by 3 as normal, you can't increase an ability score above 20 using this feature. Your Charisma score decreases by 2.
Age. Abominations normally reach maturity at the age of 3 years.
Alignment. Abominations tend to lean towards evil based alignments because of their link to Fomorians but it also depends on their birth parent and who raised them.
Size. Moat abominations are very large and about 10 feet tall. Your size is Large.
Speed. Your base walking speed is 40 feet. You also have a climbing speed of 40 feet.
tremorsense. You have a tremorsense out to a range of 90 feet
Berserk. Sometimes you might go berserk. This can happen in two ways:
you reduce a creature to bellow half its maximum hit points: If you reduce a creature to bellow half its maximum hit points with a melee attack you must make a DC 15 Wisdom save or go berserk.
You choose to: You can also just choose to go bereserk.
When you have gone berserk you gain the following traits for 1 minute or until someone uses an action to end you berserk with a DC 15 Charisma (Persuasion) check: You gain temporary hit points equal to twice your level. If you deal piercing or slashing damage to a creature other than plant, construct or undead you must keep on attacking the creature until it has died, your berserk ends or it moves out of sight. If you kill a creature you gain 5 additional temporary hit points (these can stack together with all other temporary hit points gained from this trait).
Languages. You can speak, read, and write Common and your choice of giant or abyssal.

Random Height and Weight[edit]

8′ 4'' +3d12 250 lb. × (1d3) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

(one vote)

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