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(Note: This is still in the works, pardon our mess!)
Introduction[edit]
"There is no gods, they died long ago... If you think I lie, simply look for the nearest vestige." -Katar Trinko, Elven Ex-Cleric
Welcome to Aantrinus, an expansive Pathfinder 1st Edition setting for those who are looking for a new land to explore besides the one of Galarion (The main setting of the Pathfinder series). Aantrinus brings its take on the Sword and Sorcery and Dark Fantasy genres.
Players' Guide
- Classes
A look at how classes fit into Aantrinus.
- Equipment
An overview Aantrinus's technology.
- Magic
How magic affects the world.
- Races
The menagerie of races that exist in Aantrinus.
- Religion
An examination of Aantinus's pantheon.
- Factions & Organizations
Who doesn't want to be part of the "Cool Kids Club"?
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World Info
- Cosmology
The gods and planes of Aantrinus.
- Geography
Description of the world's geography, along with a small gazetteer.
- Calendar
How time is kept.
- Society
A deep dive into Aantrinus's people and their daily life.
- History
The history of life, the universe, and everything.
- Bestiary
From the tiniest mouse to the largest dragons.
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Game Master's Guide
- About
The general description of Aantrinus and its themes. A small guide to the worldbuilding mindset.
- Artifacts
Rings, swords, and funny looking bags.
- Maps
General Maps for the GM's use.
- Variant Rules
Optional rules to help emulate the world of Aantrinus.
- Adventure & Tables
Optional rules to help emulate the world of Aantrinus.
- Adding to Aantrinus.
An idea board for recommendations.
Back to Main Page → Pathfinder Homebrew → Campaign Settings
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