5e Equipment (Mobius)

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Equipment (Mobius Setting)[edit]

The are a good number of items meant for the Mobians. While others can use some of them, they work their best when worm by one using one of the Mobian classes.

Air Necklace[edit]

Rarity: Uncommon

While wearing this necklace, you can fasten it to your mouth or unfasten it from your mouth as an item interaction. While fastened, you can breath underwater.

Crystal Ring[edit]

Rarity: uncommon (+1), rare (+2), very rare (+3), legendary (+3 and special effect)
Requires Attunement to a Mobian Speedster with the Blur subclass

While attuned to this ring that fits around your wrist, your homing attacks gain a bonus to their attack and damage rolls depending on the rarity of this item, and they inflict magical damage for the purpose of overcoming resistance and immunity.

If the item is legendary rarity, it also has the following effect:
This ring has one charge. If used, it regains this charge after 24 hours. You can expend 1 charge from this ring to use your Spin Dash feature without expending any chaos points.

Fighting Gloves[edit]

Rarity: uncommon (+1), rare (+2), very rare (+3), legendary (+3 and special effect)

Requires Attunement to a Mobian Explorer with the Treasure Hunter subclass

While wearing these gloves that you are attuned to, your unarmed attacks gain a bonus to their attack and damage rolls depending on the rarity of this item, and they inflict magical damage for the purpose of overcoming resistance and immunity.

If these gloves are legendary rarity, they gain the following feature:
Your unarmed attacks count as adamantine and inflict an additional 1d10 bludgeoning damage.

Flame Ring[edit]

Rarity: Rare
Requires Attunement to a Mobian Speedster with the Blur subclass

While wearing this ring that fits around your wrist, that you are attuned to, your homing attacks deal an additional 2d6 fire damage.

Light Speed Shoes[edit]

Rarity: uncommon (+10), rare (+15), very rare (+20), legendary (+20 and special ability)

Requires Attunement

While wearing these shoes that you are attuned to, your movement speed increases depending on the rarity. If the rarity is legendary, it gains the following feature:

These shoes have 1 charge. If used up, they regain this charge after 24 hours. You can spend 1 charge from these shoes to cast haste on yourself without material components or the need to maintain concentration.

Memory Shard[edit]

Rarity: uncommon (+1), rare (+2), very rare (+3), legendary (+3 and special effect)

Requires Attunement to a Mobian Speedster with the Chaos Master subclass

While attuned to this shard that is attached to a string that you wear around your neck, your chaos spear gain a bonus to their attack and damage rolls depending on the rarity of this item. If the item is legendary rarity, it also has the following effect:

This shard has one charge. If used, it regains this charge after 24 hours. You can expend 1 charge from this ring to use your Chaos Control to travel 1 mile or Chaos Blast feature without expending any chaos points.

Ninjutsu Bracers[edit]

Rarity: uncommon (+1), rare (+2), very rare (+3), legendary (+3 and special effect)

Requires Attunement to a Mobian Speedster with the Ninja subclass

While wearing these metal wrist bracers that you are attuned to, you gain a bonus to the attack and damage rolls of the shuriken's to conjure and throw with your Ninjutsu art of the Shuriken feature, depending on the rarity of this item, and they inflict magical damage for the purpose of overcoming resistance and immunity. If the Rarity is Legendary, they also gain the following feature.

These Bracers have 1 charge. If used they regain their charge after 24 hours. You can expend 1 charge from these bracers to use your Ninjutsu Art of Invisibility Feature without expending any chaos points.

Warrior Feather[edit]

Rarity: uncommon (+1), rare (+2), very rare (+3), legendary (+3 and special effect)
Requires Attunement to a Mobian Speedster with the Fanatic subclass

While attuned to this feather that clips into your hair, your Piko Piko hammer deals magical damage for the purpose of overcoming overcoming weakness and immunity and you gain a bonus to attack and damage rolls made using it depending on the rarity of this feather.

If the rarity is legendary, it gains the following feature:
Your Piko Piko damage counts as Adamantine and inflicts an additional 2d6 damage on a hit.


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