5e Artifacts (Kingdom Hearts)

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Artifacts (Kingdom Hearts)[edit]

Keychains[edit]

Keyblade wielders can infuse their Keyblades with rare artifacts known as keychains. The form of their Keyblades change depending on the keychain attached, and gain certain powers. To attach a keychain to a Keyblade requires a one hour ritual to be preformed that fuses the keychain into the Keyblade. Each Keyblade can only have 1 Keychain attached to it at a time. Attempting to attach a second keychain will force the first Keychain out.

Olympia[edit]

The attached Keyblade inflicts an additional die worth of bludgeoning damage.

Oathkeeper[edit]

You gain a +2 bonus to spell attacks and your spell save DC for spells cast using this keyblade as your spellcasting focus.

Oblivion[edit]

You gain a +2 bonus to attack rolls made using this Keyblade.

Lady Luck[edit]

While attuned to this Keyblade, you gain a +1 bonus to skill checks.

Decisive Pumpkin[edit]

When you finish a long rest while attuned to this keyblade, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.

Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls

Star Seeker[edit]

While attuned to this Keyblade you gain the Eldritch Blast Cantrip if you do not have it already. This does not count against the cantrips known. Your spellcasting modifier for this cantrip is Charisma. You also gain the Scattershot Ability, and it does not count against abilities known.

Two Become One[edit]

While attuned to the attached Keyblade, you gain the Focus ability. This does not count against abilities known.

Crystal Snow[edit]

While attuned to the attached Keyblade, you gain the blizzard boost ability. This does not count against abilities known.

Bond of Flame[edit]

While attuned to the attached Keyblade, you gain the Fire Boost ability. This does not count against abilities known.

Stormfall[edit]

While attuned to the attached Keyblade, you gain the Thunder Boost ability. This does not count against abilities known.

Ever After[edit]

While attuned to the attached Keyblade, you gain the Cure Boost ability. This does not count against abilities known.

Rainfell[edit]

While attuned to the attached Keyblade, you gain the Barrier ability. This does not count against abilities known.

Braveheart[edit]

While attuned to the attached Keyblade, you gain a +2 to your AC.

Fairy Harp[edit]

Add your proficiency bonus to your maximum AP.

Metal Chocobo[edit]

Your keyblade melee attacks deal an additional 2d6 damage.

Divine Rose[edit]

You gain the eldritch blast cantrip if you do not have it already. The damage from the eldritch blast cantrip is now 1d12 instead of 1d10.

Ultima (Legendary)[edit]

While attuned to the attached Keyblade, you gain 1 additional ability, this does not count against the abilities known. Additionally, the attached Keyblade counts as an adamantine weapon and inflicts an additional 2d6 damage on a hit.

Ultima Optional Rule[edit]

While this is the base effect of Ultima, it need not be the end all be all. In fact some say it works somewhat differently based on it's wielder. At your DM's discretion, your version of Ultima may be altered or entirely different altogether. Talk with your DM about what would work best for your character's version of Ultima.


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