4e Creature Instructions
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- Symbols Coding
You can use the following codes to symbolize attack type and recharge die where indicated.
These are the average stats for a 4e monster.
|AC||14||+1 per level||+2 for Soldiers|
-2 for Brutes
-2 for Artillery
|Other Defenses||12||+1 per level|
|Attack Bonus||+5||+1 per level||-2 vs non-AC defenses|
|Damage||8||+1 per level||+25-50% for encounter powers|
+25% for Brutes
-25% for multiple targets
-50% for Minions
|HP||18 for Artillery, Lurkers
20 for Skirmishers, Controllers
22 for Soldiers
24 for Brutes
|+6 per level
+8 per level
+8 per level
+10 per level
|Perception||Wisdom modifier||+1/2 level||+5 if the monster is trained in Perception|
|Initiative||Dexterity modifier||+1/2 level||+4 if the monster would have Improved Initiative|
When converting average damage, half the value contributes towards average die roll and the other half becomes the damage bonus.
Example: If the average damage is 10, the average die roll contributes 5 points - this could be 2d4 or 1d10.