3e SRD:Treasure

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Treasure[edit]

Table: Treasure Values per Encounter[edit]

Encounter Level Treasure per Encounter Encounter Level Treasure per Encounter
1 300 gp 11 7,500 gp
2 600 gp 12 9,800 gp
3 900 gp 13 13,000 gp
4 1,200 gp 14 17,000 gp
5 1,600 gp 15 22,000 gp
6 2,000 gp 16 28,000 gp
7 2,600 gp 17 36,000 gp
8 3,400 gp 18 47,000 gp
9 4,500 gp 19 61,000 gp
10 5,800 gp 20 80,000 gp

Table: Treasure[edit]

Level d% Coins d% Goods d% Items
1st 01–14 01–90 01–71
15–29 1d6 × 1,000 cp 91–95 1 gem 72–95 1 mundane
30–52 1d8 × 100 sp 96–100 1 art 96–100 1 minor
53–95 2d8 × 10 gp
96–100 1d4 × 10 pp
2nd 01–13 01–81 01–49
14–23 1d10 × 1,000 cp 82–95 1d3 gems 50–85 1 mundane
24–43 2d10 × 100 sp 96–100 1d3 art 86–100 1 minor
44–95 4d10 × 10 gp
96–100 2d8 × 10 pp
3rd 01–11 01–77 01–49
12–21 2d10 × 1,000 cp 78–95 1d3 gems 50–79 1d3 mundane
22–41 4d8 × 100 sp 96–100 1d3 art 80–100 1 minor
42–95 1d4 × 100 gp
96–100 1d10 × 10 pp
4th 01–11 01–70 01–42
12–21 3d10 × 1,000 cp 71–95 1d4 gems 43–62 1d4 mundane
22–41 4d12 × 1,000 sp 96–100 1d3 art 63–100 1 minor
42–95 1d6 × 100 gp
96–100 1d8 × 10 pp
5th 01–10 01–60 01–57
11–19 1d4 × 10,000 cp 61–95 1d4 gems 58–67 1d4 mundane
20–38 1d6 × 1,000 sp 96–100 1d4 art 68–100 1d3 minor
39–95 1d8 × 100 gp
96–100 1d10 × 10 pp
6th 01–10 01–56 01–54
11–18 1d6 × 10,000 cp 57–92 1d4 gems 55–59 1d4 mundane
19–37 1d8 × 1,000 sp 93–100 1d4 art 60–99 1d3 minor
38–95 1d10 × 100 gp 100 1 medium
96–100 1d12 × 10 pp
7th 01–11 01–48 01–51
12–18 1d10 × 10,000 cp 49–88 1d4 gems 52–97 1d3 minor
19–35 1d12 × 1,000 sp 89–100 1d4 art 98–100 1 medium
36–93 2d6 × 100 gp
94–100 3d4 × 10 pp
8th 01–10 01–45 01–48
11–15 1d12 × 10,000 cp 46–85 1d6 gems 49–96 1d4 minor
16–29 2d6 × 1,000 sp 86–100 1d4 art 97–100 1 medium
30–87 2d8 × 100 gp
88–100 3d6 × 10 pp
9th 01–10 01–40 01–43
11–15 2d6 × 10,000 cp 41–80 1d8 gems 44–91 1d4 minor
16–29 2d8 × 1,000 sp 81–100 1d4 art 92–100 1 medium
30–85 5d4 × 100 gp
86–100 2d12 × 10 pp
10th 01–10 01–35 01–40
11–24 2d10 × 1,000 sp 36–79 1d8 gems 41–88 1d4 minor
25–79 6d4 × 100 gp 80–100 1d6 art 89–99 1 medium
80–100 5d6 × 10 pp 100 1 major
11th 01–08 01–24 01–31
09–14 3d10 × 1,000 sp 25–74 1d10 gems 32–84 1d4 minor
15–75 4d8 × 100 gp 75–100 1d6 art 85–98 1 medium
76–100 4d10 × 10 pp 99–100 1 major
12th 01–08 01–17 01–27
09–14 3d12 × 1,000 sp 18–70 1d10 gems 28–82 1d6 minor
15–75 1d4 × 1,000 gp 71–100 1d8 art 83–97 1 medium
76–100 1d4 × 100 pp 98–100 1 major
13th 01–08 01–11 01–19
09–75 1d4 × 1,000 gp 12–66 1d12 gems 20–73 1d6 minor
76–100 1d10 × 100 pp 67–100 1d10 art 74–95 1 medium
96–100 1 major
14th 01–08 01–11 01–19
09–75 1d6 × 1,000 gp 12–66 2d8 gems 20–58 1d6 minor
76–100 1d12 × 100 pp 67–100 2d6 art 59–92 1 medium
93–100 1 major
15th 01–03 01–09 01–11
04–74 1d8 × 1,000 gp 10–65 2d10 gems 12–46 1d10 minor
75–100 3d4 × 100 pp 66–100 2d8 art 47–90 1 medium
91–100 1 major
16th 01–03 01–07 01–40
04–74 1d12 × 1,000 gp 08–64 4d6 gems 41–46 1d10 minor
75–100 3d4 × 100 pp 65–100 2d10 art 47–90 1d3 medium
91–100 1 major
17th 01–03 01–04 01–33
04–68 3d4 × 1,000 gp 05–63 4d8 gems 34–83 1d3 medium
69–100 2d10 × 100 pp 64–100 3d8 art 84–100 1 major
18th 01–02 01–04 01–24
03–65 3d6 × 1,000 gp 05–54 3d12 gems 25–80 1d4 medium
66–100 5d4 × 100 pp 55–100 3d10 art 81–100 1 major
19th 01–02 01–03 01–04
03–65 3d8 × 1,000 gp 04–50 6d6 gems 05–70 1d4 medium
66–100 3d10 × 100 pp 51–100 6d6 art 71–100 1 major
20th 01–02 01–02 01–25
03–65 4d8 × 1,000 gp 03–38 4d10 gems 26–65 1d4 medium
66–100 4d10 × 100 pp 39–100 7d6 art 66–100 1d3 major

For treasures above 20th level, use the 20th-level row and then add a number of random major items.

Level Magic Items Level Magic Items Level Magic Items
21st +1 25th +9 28th +23
22nd +2 26th +12 29th +31
23rd +4 27th +17 30th +42
24th +6

Table: Gems[edit]

d% Value Average Examples
01–25 4d4 gp 10 gp Banded, eye, or moss agate; azurite; blue quartz; hematite; lapis lazuli; malachite; obsidian; rhodochrosite; tiger eye turquoise; freshwater (irregular) pearl
26–50 2d4 × 10 gp 50 gp Bloodstone; carnelian; chalcedony; chrysoprase; citrine; iolite, jasper; moonstone; onyx; peridot; rock crystal (clear quartz); sard; sardonyx; rose, smoky, or star rose quartz; zircon
51–70 4d4 × 10 gp 100 gp Amber; amethyst; chrysoberyl; coral; red or brown-green garnet; jade; jet; white, golden, pink, or silver pearl; red spinel, red-brown or deep green spinel; tourmaline
71–90 2d4 × 100 gp 500 gp Alexandrite; aquamarine; violet garnet; black pearl; deep blue spinel; golden yellow topaz
91–99 4d4 × 100 gp 1,000 gp Emerald; white, black, or fire opal; blue sapphire; fiery yellow or rich purple corundum; blue or black star sapphire; star ruby
100 2d4 × 1,000 gp 5,000 gp Clearest bright green emerald; blue-white, canary, pink, brown, or blue diamond; jacinth

Table: Art Objects[edit]

d% Value Average Examples
01–10 1d10 × 10 gp 55 gp Silver ewer; carved bone or ivory statuette; finely wrought small gold bracelet
11–25 3d6 × 10 gp 105 gp Cloth of gold vestments; black velvet mask with numerous citrines; silver chalice with lapis lazuli gems
26–40 1d6 × 100 gp 350 gp Large well-done wool tapestry; brass mug with jade inlays
41–50 1d10 × 100 gp 550 gp Silver comb with moonstones; silver-plated steel longsword with jet jewel in hilt
51–60 2d6 × 100 gp 700 gp Carved harp of exotic wood with ivory inlay and zircon gems; solid gold idol (10 lb.)
61–70 3d6 × 100 gp 1,050 gp Gold dragon comb with red garnet eye; gold and topaz bottle stopper cork; ceremonial electrum dagger with a star ruby in the pommel
71–80 4d6 × 100 gp 1,400 gp Eyepatch with mock eye of sapphire and moonstone; fire opal pendant on a fine gold chain; old masterpiece painting
81–85 5d6 × 100 gp 1,750 gp Embroidered silk and velvet mantle with numerous moonstones; sapphire pendant on gold chain
86–90 1d4 × 1,000 gp 2,500 gp Embroidered and bejeweled glove; jeweled anklet; gold music box
91–95 1d6 × 1,000 gp 3,500 gp Golden circlet with four aquamarines; a string of small pink pearls (necklace)
96–99 2d4 × 1,000 gp 5,000 gp Jeweled gold crown; jeweled electrum ring
100 2d6 × 1,000 gp 7,000 gp Gold and ruby ring; gold cup set with emeralds

Table: Mundane Items[edit]

d% Mundane Item
01-05 Alchemist’s fire (1d4 flasks, 20 gp each)
06-10 Acid (2d4 flasks, 10 gp each)
11-12 Smokesticks (1d4 sticks, 20 gp each)
13-18 Holy water (1d4 flasks, 25 gp each)
19-20 Thunderstones (1d4 stones, 30 gp each)
21-22 Chain shirt (100 gp)*
23-27 Antitoxin (1d4 doses, 50 gp each)
28-29 Tanglefoot bag (1d4 bags, 50 gp each)
30-34 Masterwork studded leather (175 gp)**
35-39 Mighty composite shortbow†
40-43 Breastplate (200 gp)*
44-48 Banded mail (250 gp)*
49-66 xMasterwork common melee weapon (roll on Table 8–12: Common Melee Weapons, page 184)
67-68 xMasterwork uncommon weapon (roll on Table 8–13: Uncommon Weapons, page 184)
69-73 xMasterwork ranged weapon (roll on Table 8–14: Common Ranged Weapons, page 185)
74-83 Mighty composite longbow††
84-93 Half-plate (600 gp)*
94-100 Full plate (1,500 gp)*

*x Roll d%: 01–10 = Small, 11–100 = Medium-size. (Mundane armor is sized to fit its wearer. Magic armor resizes to its wearer’s size.)
**x Roll d%: 01–50 = Small, 51–100 = Medium-size. (Mundane armor is sized to fit its wearer. Magic armor resizes to its wearer’s size.)
†Roll on Table: Random Mighty Composite Shortbow for bonus.
††Roll on Table: Random Mighty Composite Longbow for bonus.

Table: Random Mighty Composite Shortbow[edit]

d% Str Bonus Value
01-60 +1 150 gp
61-100 +2 225 gp

Table: Random Mighty Composite Longbow[edit]

d% Str Bonus Value
01-45 +1 200 gp
46-75 +2 300 gp
76-90 +3 400 gp
91-100 +4 500 gp

Table: Random Magic Item Generation[edit]

Minor Medium Major Item
01-04 01-10 01-10 Armor and shields
05-09 11-20 11-20 Weapons
10-44 21-30 21-25 Potions
45-46 31-40 26-35 Rings
41-50 36-45 Rods
47-81 51-65 46-55 Scrolls
66-68 56-75 Staffs
82-91 69-83 76-80 Wands
92-100 84-100 81-100 Wondrous Items

Random Magic Items[edit]

1. When Table: Treasure indicates a minor, medium, or major magic treasure, you can use Table: Random Magic Item Generation to determine the specific type of magic item.

2. Refer to the table that corresponds to the type of item indicated in step 1.

3. Once the item has been determined, roll d% for special qualities:

  • Staffs and Wands: If the item is a wand, a 01-30 result indicates that something (a design, inscription, etc.) provides a clue to its function, and 31-100 indicates no special qualities.
  • Armors, Shields, Rings, Rods, Staffs, and Wondrous Items: If the item is a rod, staff, ring, wondrous item, armor, or shield, a 01 result indicates the item is intelligent, a 02-31 result indicates that something (a design, inscription, etc.) provides a clue to its function, and 32-100 indicates no special qualities.
  • Ranged Weapons: If the item is a ranged weapon, a 01-05 result indicates the item is intelligent, a 06-25 result indicates that something (a design, inscription, etc.) provides a clue to its function, and 26-100 indicates no special qualities.
  • Melee Weapons: If the item is a melee weapon, a 01-20 result indicates that the item sheds light, a 21-25 result indicates that the item is intelligent, 26-35 indicates that the item is both intelligent and sheds light, 36-50 indicates that something (a design, inscription, etc.) provides a clue to its function, and 51-100 indicates no special qualities.

4. If the item has charges or uses, roll randomly to determine how many charges or uses it has (d% divided by 2, minimum 1).



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