3e SRD:Suggestion, Mass (Power)
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|This material is published under the OGL|
|Telepathy (Cha) [Compulsion,Mind-Affecting, Language-Dependent]|
|Range:||Medium (100 ft. + 10 ft./level)|
|Targets:||One creature/level, no two of which can be more than 30 ft. apart|
|Duration:||1 hour/level or until completed|
|Saving Throw:||Will negates|
The manifester influences the actions of the subject creatures by suggesting a course of action (limited to a sentence or two). The suggestion must be worded in such a manner as to make the action sound reasonable. Asking the creatures to do some other obviously harmful act automatically negates the effect of the power. The suggested course of action can continue for the entire duration. If the suggested action can be completed in a shorter time, the power ends when the subjects finish what they were asked to do. The manifester can instead specify conditions that will trigger a special action during the duration. If the condition is not met before the power expires, the action is not performed.
A very reasonable suggestion causes the saving throw to be made with a penalty (such as 1, 2, and so on) at the discretion of the DM.
If manifest on multiple creatures, the same suggestion applies to all these creatures.
Level: Psion 1
Display: Au, Ma
Manifestation Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 2 sq. ft. of surface area of an object or creature
Duration: Concentration, up to 2 rounds/level
Saving Throw: None
Power Resistance: Yes
Power Points: 1
The manifester can excite the structure of a nonmagical object, heating it to the point of combustion over time. If the manifester shifts focus to another object, the first object cools and the second object begins to heat up.
1st Round: Readily flammable materials ignite. Skin reddens (1 point of damage).
2nd Round: Wood smolders and smokes, metal becomes hot to the touch, skin blisters (1d4 points of damage), hair smolders, paint shrivels, water boils.
3rd Round: Wood ignites, metal scorches (1d4 points of damage for those holding metallic objects). Skin burns and hair ignites (1d6 points of damage), lead melts.
The manifester can continue to agitate a chosen surface area up to the duration of the power if concentration holds, but can only deal a maximum of 1d6 points of damage against a living or undead subject.
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