3e SRD:Staff of Power
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Staff of Power
The staff of power has the following powers:
Magic missile (5 missiles) (1 charge)
Ray of enfeeblement (heightened to 5th level, DC 17) (1 charge)
Continual flame (1 charge)
Levitate (1 charge)
Lightning bolt (heightened to 5th level, 10d6, DC 17) (1 charge)
Fireball (heightened to 5th level, 10d6, DC 17) (1 charge)
Cone of cold (15d6, DC 15) (2 charges)
Hold monster (2 charges, DC 14)
Wall of force (in a 10-foot-diameter hemisphere around the caster only) (2 charges)
Globe of invulnerability (2 charges)
The wielder of a staff of power gains a +2 luck bonus to AC and saving throws. The staff is also a +2 quarterstaff, and its wielder may use it to smite opponents. If 1 charge is expended (as a free action), the staff causes double damage (x3 on a critical hit) for 1 round.
A staff of power can be broken for a retributive strike. The breaking of the staff must be purposeful and declared by the wielder. All charges currently in the staff are instantly released in a 30-foot- radius globe. All within 10 feet of the broken staff take hit points of damage equal to eight times the number of charges in the staff, those between 11 feet and 20 feet away take six times the number of charges in damage, and those 21 feet to 30 feet distant take four times the number of charges in damage. Successful Reflex saving throws (DC 17) reduce the damage sustained by half.
The character breaking the staff has a 50% chance of traveling to another plane of existence, but if the character does not, the explosive release of spell energy destroys him or her.
After all charges are used up from the staff, it remains a +2 quarterstaff. (Once empty of charges, it cannot be broken in a retributive strike.)
Caster Level: 15; Prerequisites: Craft Staff, Craft Magic Arms and Armor, magic missile, heightened ray of enfeeblement, continual flame, levitate, heightened fireball, heightened lightning bolt, cone of cold, hold monster, wall of force, globe of invulnerability; Market Price: 200,000 gp
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