3e SRD:Special Abilities Overview

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This material is published under the OGL 1.0a.

Special Abilities[edit]

Special abilities are extraordinary, spell-like, or supernatural. Abilities use their default action types unless they indicate otherwise.

Extraordinary Abilities (Ex)[edit]

Extraordinary abilities are nonmagical. Effects or areas that negate or disrupt magic have no effect on extraordinary abilities. Extraordinary abilities have a default action type of Free Action.

Spell-Like Abilities (Sp)[edit]

Spell-like abilities, as the name implies, are spells and magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field). Spell-like abilities have a default action type of Standard Action. Spell-like abilities must have defined caster levels, and require Concentration checks as if they were spells.

Supernatural Abilities (Su)[edit]

Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability’s effect can be dispelled if the duration is longer than instantaneous, but a supernatural ability is not subject to counterspells. Supernatural abilities have a default action type of Standard Action.

Table: Special Ability Types
Extraordinary Spell-Like Supernatural
Dispel No Yes Yes
Spell resistance No Yes No
Antimagic field No Yes Yes
Attack of opportunity No Yes No
Dispel: Can dispel magic and similar spells dispel the effects of abilities of that type?

Spell Resistance: Does spell resistance protect a creature from these abilities?

Antimagic Field: Does an antimagic field or similar magic suppress the ability?

Attack of Opportunity: Does using the ability provoke attacks of opportunity the way that casting a spell does?



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