3e SRD:Slaying Arrow

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This material is published under the OGL 1.0a.

Slaying Arrow[edit]

This +1 arrow is keyed to a particular type of creature. If it strikes such a creature, the target must make a Fortitude save (DC 20) or die (or, in the case of unliving targets, be destroyed) instantly. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. When keyed to a living creature, this is a death effect. To determine the type of creature the arrow is keyed to, roll on the following table: d% Target Type -- ----------- 01-05 Aberrations 06-08 Animals 09-13 Beasts 14-20 Constructs 21-25 Dragons 26-30 Elementals 31-35 Fey 36-40 Giants 41-45 Magical beasts 46-50 Monstrous humanoid 51-53 Oozes 54-58 Outsiders, chaotic 59-65 Outsiders, evil 66-70 Outsiders, good 71-75 Outsiders, lawful 76-77 Plants 78-85 Shapechangers 86-92 Undead 93-94 Vermin 95-100 Humanoid (choose subtype) A greater slaying arrow functions just like a normal slaying arrow, but the DC to avoid the death effect is 23.

Caster Level: 13; Prerequisites: Craft Magic Arms and Armor, finger of death (slaying arrow) or heightened finger of death (greater slaying arrow); Cost to Create: 1,144 gp 5 sp + 91 XP (slaying arrow) or 2,032 gp + 162 XP (greater slaying arrow).; Market Price: 2,282 gp (slaying arrow) or 4,057 gp (greater slaying arrow);



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