3e SRD:Scarab, Golembane

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Scarab, Golembane[edit]

This beetle-shaped pin enables its wearer to detect any golem within 60 feet, although the wearer must concentrate in order for the detection to take place. Furthermore, the scarab enables its possessor to combat a golem with weapons or unarmed attacks as if the golem had no damage reduction. Each scarab has this effect with regard to a different sort of golem.

Caster Level: 8; Prerequisites: Craft Wondrous Item, detect magic, and keen edge or holy power; Market Price: 800 gp (flesh), 1,000 gp (clay), 1,200 gp (stone), 1,600 gp (iron), 1,800 gp (flesh and clay), or 2,500 gp (any golem)



Back to Main Page3e Open Game ContentSystem Reference DocumentMagic Items

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: