3e SRD:Rod of Lordly Might
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Rod of Lordly Might
This rod has functions that are spell-like, and it can also be used as a magic weapon of various sorts. It also has several more mundane uses. The rod of lordly might is metal, thicker than other rods, with a flanged ball at one end and six studlike buttons along its length. (Pushing any of the rods buttons is equivalent to drawing a weapon.) It weighs 10 pounds.The following spell-like functions of the rod can each be used once per day:Hold person upon touch, if the wielder so commands (DC 14). The wielder must choose to use this power and then succeed with a melee touch attack to activate the power. If the attack fails, the effect is lost. Fear upon all enemies viewing it, if the wielder so desires (10-foot maximum range, DC 16). Invoking this power is a standard action. Deal 2d4 hit points of damage to an opponent on a successful touch attack and cure the wielder of a like amount of damage (DC 17). The wielder must choose to use this power before attacking, as with hold person. The following weapon uses of the rod have no limits on their use:In its normal form, the rod can be used as a +2 light mace.When button 1 is pushed, the rod becomes a +1 flaming longsword. A blade springs from the ball, with the ball itself becoming the swords hilt. The weapon lengthens to an overall length of 4 feet. When button 2 is pushed, the rod becomes a +4 battleaxe. A wide blade springs forth at the ball, and the whole lengthens to 4 feet. When button 3 is pushed, the rod becomes a +3 shortspear or longspear. The spear blade springs forth, and the handle can be lengthened up to 12 feet (wielders choice), for an overall length of from 6 feet to 15 feet. At its 15-foot length, the rod is suitable for use as a lance. The following mundane uses of the rod also have no limits on their use:Climbing pole/ladder. When button 4 is pushed, a spike that can anchor in granite is extruded from the ball, while the other end sprouts three sharp hooks. The rod lengthens to anywhere between 5 and 50 feet in a single round, stopping when button 4 is pushed again. Horizontal bars three inches long fold out from the sides, 1 foot apart, in staggered progression. The rod is firmly held by the spike and hooks and can bear up to 4,000 pounds. The wielder can retract the pole by pushing button 5. The ladder function can be used to force open doors. The wielder plants the rods base 30 feet or less from the portal to be forced and in line with it, then pushes button 4. The force exerted has a +12 Strength bonus. When button 6 is pushed, the rod indicates magnetic north and gives the wielder a knowledge of his or her approximate depth beneath the surface or height above it.
Caster Level: 19; Prerequisites: Craft Rod, Craft Magic Arms and Armor, inflict light wounds, bulls strength, flame blade, hold person, fear; Market Price: 70,000 gp
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