3e SRD:Psychic Chirurgery

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This material is published under the OGL 1.0a.
Psychic Chirurgery
Telepathy (Cha)
Level: Psion 9
Display: Vi, Au, Me
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will negates
Power Points: 17, XP cost (see text)

The manifester can repair psychic damage. He or she can also grant another creature knowledge of powers the manifester knows.

Repair Damage: The manifester can remove any compulsions and charms, even those higher than 6th level. The manifester can remove any ongoing or permanent effect caused by a psychic power with psychic chirurgery, save for hit points. The manifester can also restore all drained levels (or disperse all negative levels) afflicting the subject, regardless of how he or she lost those levels, restoring him or her to the highest level he or she had previously achieved. The drained levels are restored only if the time since the subject lost the level is no more than 1 hour per manifester level. These effects end or are reversed as soon as the manifestation time is completed without need for another saving throw.

The manifester can also remove all psionic effects penalizing the subject's abilities, heal all temporary damage to all ability scores, and restore all points permanently drained from all ability scores. Psychic chirurgery also removes all forms of insanity, confusion, and so on, but it does not restore levels or Constitution points lost due to death.

Transfer Knowledge: If desired, the manifester can directly transfer knowledge of a power known to another psionic character. A manifester can't give a character knowledge of a psionic power of a level higher than he or she could normally manifest, but the manifester could give him or her knowledge of a power that is not normally on the character's power list. Knowledge of powers granted through psychic chirurgery does not count toward the maximum number of powers a character can know per level.

XP Cost: Each time the manifester uses psychic chirurgery to implant knowledge of a power in another creature, the manifester pays an XP cost equal to 3,000 x the level of the power implanted.

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