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|This material is published under the OGL|
|Duration:||1 minute/level (D)|
The precognition power provides the manifester with a useful vision in reply to a question concerning a specific goal, event, or activity that is to occur within a year. The vision can be as simple as a short glimpse of a meaningful image, or it might take the form of a full-length dream lasting several minutes. In all cases, the DM controls what information is received. Note that if the party doesn't act on the information, the conditions may change so that the information is no longer useful.
The base chance for a correct precognition is 80%, plus 1% per manifester level. The DM adjusts the chance if unusual circumstances require it. If the dice roll fails, the manifester knows the power failed, unless specific psionics or magic yielding false information is at work.
Multiple precognitions about the same action by the same manifester use the same die roll result as the first precognition and yield the same answer each time.
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