3e SRD:Modify Memory
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|This material is published under the OGL|
|Enchantment (Compulsion) [Mind-Affecting]|
|Casting time:||1 action (see text)|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Target:||One living creature|
|Saving Throw:||Will negates|
The character reachs into the subject's mind and modifies up to 5 minutes of her memory in one of the following ways:
- Eliminate all memory of an event the subject actually experienced. This spell cannot negate spells that affect the subject's mind.
- Allow the subject to recall with perfect clarity an event the subject actually experienced. Change the details of an event the subject actually experienced.
- Implant a memory of an event the subject never experienced.
Casting the spell takes 1 action. If the subject fails to save, the character proceeds with the spell by spending up to 5 minutes (a period of time equal to the amount of memory time the character want to modify) visualizing the memory the character wishes to modify in the subject. If the character's concentration is disturbed before the visualization is complete, or if the subject is ever beyond the spell's range during this time, the spell is lost.
A modified memory does not necessarily affect the subject's actions, particularly if it contradicts her natural inclinations. An illogical modified memory is dismissed by the subject as a bad dream or a memory muddied by too much wine. More useful applications of modify memory include implanting memories of friendly encounters with the character (inclining the subject to act favorably toward the character), changing the details of orders given to the subject by a superior, or causing the subject to forget that she ever saw the character or the character's party. The DM reserves the right to decide whether a modified memory is too nonsensical to significantly affect the subject.
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