3e SRD:Matter Manipulation
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|This material is published under the OGL|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Area:||1 cu. ft./level of inanimate material|
|Power Points:||15, XP cost|
The manifester can weaken or strengthen the substance of an object or structure. The power can affect both mundane and magical inanimate material. Weakening an object's substance decreases its hardness and hit points, and strengthening it increases its hardness and hit points. The manifester can increase or decrease an object's hardness by up to 5 from its base hardness. When hardness increases, the object (or portion of an object) gains 3 hit points per inch of thickness per increased hardness. When hardness decreases, the object (or portion of an object) loses 2 hit points per inch of thickness per decreased hardness (to a minimum of 1 hit point/inch of thickness). A manifester can't decrease the hardness (or the hit points) of an object that already has a hardness of 0.
Working Manipulated Metals: An object or portion thereof whose hardness is decreased or increased is permanently changed. Metal increased to hardness 15 would possess the strength qualities of mithral. Metal manipulated to hardness 20 would share the special characteristics of a weapon or armor forged of adamantine. Hardening adamantine to 25 is possible, but this confers no benefits other than a higher hardness and more hit points/inch of thickness. A manifester can also harden or weaken a preforged weapon, armor, or other finished item.
XP Cost: The item's final hardness x100 XP.
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