3e SRD:Matter Manipulation

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL
Matter Manipulation
Psychokinesis (Con)
Level: Psion 8
Display: Au, Me
Range: Close (25 ft. + 5 ft./2 levels)
Area: 1 cu. ft./level of inanimate material
Duration: Instantaneous
Saving Throw: None
Power Points: 15, XP cost

The manifester can weaken or strengthen the substance of an object or structure. The power can affect both mundane and magical inanimate material. Weakening an object's substance decreases its hardness and hit points, and strengthening it increases its hardness and hit points. The manifester can increase or decrease an object's hardness by up to 5 from its base hardness. When hardness increases, the object (or portion of an object) gains 3 hit points per inch of thickness per increased hardness. When hardness decreases, the object (or portion of an object) loses 2 hit points per inch of thickness per decreased hardness (to a minimum of 1 hit point/inch of thickness). A manifester can't decrease the hardness (or the hit points) of an object that already has a hardness of 0.

Working Manipulated Metals: An object or portion thereof whose hardness is decreased or increased is permanently changed. Metal increased to hardness 15 would possess the strength qualities of mithral. Metal manipulated to hardness 20 would share the special characteristics of a weapon or armor forged of adamantine. Hardening adamantine to 25 is possible, but this confers no benefits other than a higher hardness and more hit points/inch of thickness. A manifester can also harden or weaken a preforged weapon, armor, or other finished item.

XP Cost: The item's final hardness x100 XP.



Back to Main Page3e Open Game Content3e System Reference DocumentPowers

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors