3e SRD:Magic Domain

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This material is published under the OGL 1.0a.

Magic Domain[edit]

Granted Power: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half the character’s cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if the character is also a wizard, actual wizard levels and these effective wizard levels stack.

Magic Domain Spells

  1. Undetectable Aura: Masks magic item's aura.
  2. Identify: Determines single feature of magic item.
  3. Dispel Magic: Cancels magical spells and effects.
  4. Imbue with Spell Ability: Transfer spells to subject.
  5. Spell Resistance: Subject gains +12 +1/level SR.
  6. Antimagic Field: Negates magic within 10 ft.
  7. Spell Turning: Reflect 1d4+6 spell levels back at caster.
  8. Protection from Spells: Confers +8 resistance bonus.
  9. Disjunction: Dispels magic, disenchants magic items.

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