3e SRD:Leadership

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Leadership [General][edit]

Prerequisite: The character must be at least 6th level.
Benefit: Having this feat enables the character to attract loyal companions and devoted followers, subordinates who assist her. See Table: Leadership for what sort of cohort and how many followers the character can recruit.
Table: Leadership
Number of Followers by Level
1st 2nd 3rd 4th 5th 6th
1 or less
2 1st
3 2nd
4 3rd
5 3rd
6 4th
7 5th
8 5th
9 6th
10 7th 5
11 7th 6
12 8th 8
13 9th 10 1
14 10th 15 1
15 10th 20 2 1
16 11th 25 2 1
17 12th 30 3 1 1
18 12th 35 3 1 1
19 13th 40 4 2 1 1
20 14th 50 5 3 2 1
21 15th 60 6 3 2 1 1
22 15th 75 7 4 2 2 1
23 16th 90 9 5 3 2 1
24 17th 110 11 6 3 2 1
25+ 17th 135 13 7 4 2 2
Leadership Score[edit]

A character's Leadership score equals his level plus any Charisma modifier. In order to take into account negative Charisma modifiers, Table: Leadership allows for very low Leadership scores, but the character must still be 6th level or higher in order to gain the Leadership feat and thus attract a cohort. Outside factors can affect a character's Leadership score, as detailed in Table: Leadership Modifiers.

Cohort Level[edit]

The character can attract a cohort of up to this level. Regardless of the character's Leadership score, he can't recruit a cohort of his level or higher.

Number of Followers by Level[edit]

The character can lead up to the indicated number of characters of each level.

Table: Leadership Modifiers[edit]
General Leadership Modifiers
The Leader Has a Reputation of Leadership Modifier
Great prestige +2
Fairness and generosity +1
Special power +1
Failure –1
Aloofness –1
Cruelty –2
Cohort-Only Leadership Modifiers
The Leader Leadership Modifier
Has a familiar/paladin's warhorse/animal companion –2
Recruits a cohort of a different alignment –1
Caused the death of a cohort –2*

* Cumulative per cohort killed.

Follower-Only Leadership Modifiers
The Leader Leadership Modifier
Has a stronghold, base of operations, guildhouse, and so on +2
Moves around a lot –1
Caused the death of other followers –1
Special Cohorts[edit]

With the DM's permission, a leader may seek out a special cohort who is not a member of the standard PC races (the common races).


A leader attracts followers whose alignments are within one step of his own. These characters have gear appropriate to NPCs of their level. As the leader's Leadership rises, he can attract more followers. If his Leadership goes down, followers may desert.

Replacing Cohorts and Followers[edit]
If a leader loses a cohort or followers, he can generally replace them, according to his current Leadership score. It takes time (1d4 months) to recruit replacements. If the leader is to blame for the deaths of the cohort or followers, it takes extra time to replace them, up to a full year. Note that the leader also picks up a reputation of failure, which decreases his Leadership score.

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