3e SRD:Hypercognition

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This material is published under the OGL 1.0a.
Hypercognition
Clairsentience (Wis)
Level: Psychometabolism (Str)
Display: Level: Psion 8
Range: Me
Target: 1 action
Duration: Personal
Power Points: 1

Target: You

Duration: Instantaneous

Saving Throw: None

Power Resistance: No

Power Points: 15

The manifester makes lightning-fast deductions based on only the slightest clue, pattern, or scrap of memory resident in his or her mind. The character can make reasonable statements about a person, place, or object, seemingly from very little knowledge.

The nature of the knowledge gained concerning the subject of the analysis is subject to the DM's discretion but might include the answer to a riddle, the way out of a maze, stray bits of information about a person, legends about a place or object, or even a conclusion concerning a dilemma that the character' conscious mind is unable to produce.

The DM may ask for an Intelligence check to receive the desired information (DM secretly determines the DC). Intelligence checks made with the aid of hypercognition have a +30 bonus.



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