3e SRD:Helping Hand

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Helping Hand
Evocation
Level: Clr 3
Components: V, S, DF
Casting time: 1 action
Range: Five miles
Effect: Ghostly hand
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No

The character creates the ghostly image of a hand, which the character can send to find someone within five miles. The hand then beckons to that person and leads him or her to the character if the person follows it.

When the spell is cast, the hand appears in front of the character. The character then specifies a person (or any creature) by physical description, which can include race, gender, and appearance but not ambiguous factors such as level, alignment, or class. When the description is complete, the hand streaks off in search of a subject that fits the description. The amount of time it takes to find the subject depends on how far away the subject is.

Distance Time to Locate
Up to 100 ft. 1 round
1,000 ft. 1 minute
One mile 10 minutes
Two miles 1 hour
Three miles 2 hours
Four miles 3 hours
Five miles 4 hours

Once the hand locates the subject, it beckons him or her to follow it. If the subject follows, the hand points in the character's direction, leading the subject in the most direct, feasible route. The hand hovers 10 feet in front of the subject, moving before him or her at a rate of anywhere up to 240 feet per round. Once the hand leads the subject to the character, it disappears.

The subject is not compelled to follow the hand or act in any particular way toward the character. If the subject chooses not to follow, the hand continues to beckon for the duration of the spell, then disappears. If the spell expires while the subject is en route to the character, the hand disappears.

If more than one subject within a five-mile radius meets the description, the hand locates the closest creature. If that creature refuses to follow the hand, the hand does not seek out a second subject.

If, at the end of 4 hours of searching, the hand has found no subject that matches the description within five miles, it returns to the character, displays an outstretched palm, and disappears.

The ghostly hand has no physical form. It is invisible to anyone except the character and potential subjects. It cannot engage in combat or execute any other task aside from locating the subject and leading her back to the character. The hand does not pass through solid objects but can ooze through small cracks and slits. The hand cannot travel more than five miles from the spot it appeared when the character cast the spell.



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