3e SRD:Greater Biocurrent
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|This material is published under the OGL|
|Display:||Vi (see text)|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Target:||Any four living creatures that are no more than 15 ft. apart|
|Duration:||Concentration, up to 1 minute/level (see text)|
|Saving Throw:||Fortitude half|
The manifester's body produces an arc of electricity that targets a primary foe for 6d6 points of electricity damage per round that the character meets the requirements (see below). Electricity also arcs off the primary foe to strike additional foes initially within 15 feet of the primary foe, or who subsequently move within 15 feet of the primary foe while the duration lasts. Secondary foes also take 6d6 points of damage per round the duration lasts. Should either the primary or secondary foe fall to below 0 hit points, greater biocurrent's electrical arc randomly retargets another primary and secondary foe while the duration continues. Targeted foes may move or make a saving throw each round for half damage (on that round only), but as long as they remain in range, they continue to be affected.
Maintaining greater biocurrent is a full-round action (the manifester is limited to only 5-foot steps and no other actions). If the manifester takes damage while maintaining greater biocurrent, he or she must make a successful Concentration check. If any of these requirements are not met, the electrical arc winks out.
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