3e SRD:Find the Path

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL
Find the Path
Divination
Level: Clr 6, Drd 6, Knowledge 6, Travel 6
Components: V, S, F
Casting time: 3 rounds
Range: Personal or touch
Target: The character or creature touched
Duration: 10 minutes/level
Saving Throw: None or Will negates (harmless)
Spell Resistance: No or Yes (harmless)

The recipient of this spell can find the shortest, most direct physical route to a specified destination. Note that the spell works with respect to locales, not objects or creatures within a locale. The location must be on the same plane as the character at the time of casting.

The spell enables the subject to sense the correct direction that will eventually lead the subject to the destination, indicating at the appropriate times the exact path to follow or physical actions to take. The spell frees the subject, and those with the subject, from a maze spell in a single round.

This divination is keyed to the recipient, not the recipient's companions, and does not predict or allow for the actions of creatures (including guardians).



Back to Main Page3e Open Game Content3e System Reference DocumentSpells

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors