3e SRD:Divination (Power)
From D&D Wiki
|This material is published under the OGL|
Divination can provide a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen.
The base chance for a correct divination is 70% + 1% per manifester level. The DM adjusts the chance if unusual circumstances require it. If the dice roll fails, the manifester knows the power failed, unless specific psionics or magic yielding false information is at work.
Multiple divinations about the same action by the same manifester use the same dice roll result as the first divination and yield the same answer each time.
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.