3e SRD:Crisis of Breath
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|Telepathy (Cha) [Compulsion,Mind-Affecting]|
|Range:||Medium (100 ft. + 10 ft./level)|
|Target:||One creature of Huge size or smaller|
|Saving Throw:||Will negates|
The manifester compels the subject to purge its entire store of air in one explosive exhalation, and thereby disrupt the subject's autonomic breathing cycle. The subject's lungs do not automatically breathe in again while the power's duration lasts. Those who choose to consciously control their breathing each round (in an attempt to regain some air) are limited only to partial actions during that round as they gasp for breath.
Affected creatures can choose to take action normally, but each round they do so they risk blacking out from lack of oxygen. They must succeed at a Constitution check (DC 10) every round that passes without a breath to remain conscious. Every round that goes by without a breath, the DC increases by 1, but the DC drops back to 10 if a normal breath is taken.
If a subject fails a Constitution check, it is staggered (0 hp). The following round it drops to 1 hit points and is dying, unless the duration lapses first. Failing a lapse in the power's duration, the subject dies on the third round.
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