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A confused character's actions are determined by a 1d10 roll, rerolled each round:
- 1: wander away (unless prevented) for 1 minute (and don't roll for another random action until the minute is up);
- 2-6: do nothing for 1 round;
- 7-9: attack the nearest creature for 1 round;
- 10: act normally for 1 round.
Any confused creature who is attacked automatically attacks her attackers on her next turn.
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