3e SRD:Concealment

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.


Concealment includes all circumstances where nothing physically blocks a blow or shot but where something interferes with an attacker's accuracy.

Table: Concealment
Concealment Example Miss Chance
One-Quarter Light fog; moderate darkness; light foliage 10%
One-Half Dense fog at 5ft. 20%
Three-quarters Dense foliage 30%
Nine-tenths Near total darkness 40%
Total Attacker blind; target invisible; total darkness; dense fog at 10 ft. 50%

Concealment is subjectively measured as to how well concealed the defender is. Concealment always depends on the point of view of the attacker.

Concealment Miss Chance

Concealment gives the subject of a successful attack a chance that the attacker missed because of the concealment. If the attacker hits, the defender must make a miss chance percentile roll to avoid being struck. When multiple concealment conditions apply to a defender, use the one that would produce the highest miss chance. Do not add the miss chances together.

Back to Main Page3e Open Game ContentSystem Reference DocumentCombat

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!