3e SRD:Command Plants

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This material is published under the OGL 1.0a.
Command Plants
Enchantment (Charm) [Mind-Affecting]
Level: Drd 8, Plant 8
Components: V
Casting time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: Plants and plant creatures (see text)
Duration: 1 day/level or 1 hour/level (see text)
Saving Throw: See text
Spell Resistance: See text

Plants, fungi, plant creatures, and fungus creatures do the character's bidding.

Charm: Against plant creatures and fungus creatures, command plants functions as a mass charm spell. The character can command a number of plant creatures whose combined level or HD do not exceed three times the character's level (or at least one creature regardless of HD). No two affected creatures can be more than 30 feet from each other, and each is allowed a Will saving throw to negate the effect. Spell resistance applies. The effect lasts 1 day per caster level. This is a charm effect.

Animate: The spell imbues trees or other large, inanimate vegetable life with mobility. The animated plants then attack whomever or whatever the character first designates. Animated plants gain humanlike senses. The plant's AC, speed, attacks, and special abilities vary with their size and form, as described for animated objects. The character can animate two trees, four shrubs, or eight vines. All plants to be affected must be within 60 feet of each other. The character can animate different types of plants if desired. Creatures who have the plants in their possession can prevent the effect with Will saves or spell resistance. The effect lasts 1 hour per caster level.

Entangle: the character imbues all plants within range with semimobility, which allows them to entwine around creatures in the area. This duplicates the effect of an entangle spell. Spell resistance does not keep creatures from being entangled. The effect lasts 1 hour per caster level.



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