From D&D Wiki
|This material is published under the OGL|
Making a Barbarian
Alignment: Any nonlawful.
|Level||Base Attack Bonus||Saving Throws||Special|
|1st||+1||+2||+0||+0||Rage 1/day, fast movement|
|2nd||+2||+3||+0||+0||Uncanny dodge (Dex bonus to AC)|
|5th||+5||+4||+1||+1||Uncanny dodge (can't be flanked)|
|10th||+10/+5||+7||+3||+3||Uncanny dodge (+1 against traps)|
|11th||+11/+6/+1||+7||+3||+3||Damage reduction 1/—|
|13th||+13/+8/+3||+8||+4||+4||Uncanny dodge (+2 against traps)|
|14th||+14/+9/+4||+9||+4||+4||Damage reduction 2/—|
|16th||+16/+11/+6/+1||+10||+5||+5||Rage 5/day, uncanny dodge (+3 against traps)|
|17th||+17/+12/+7/+2||+10||+5||+5||Damage reduction 3/—|
|19th||+19/+14/+9/+4||+11||+6||+6||Uncanny dodge (+4 against traps)|
|20th||+20/+15/+10/+5||+12||+6||+6||Rage 6/day; no longer winded after rage; damage reduction 3/—|
The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when the Constitution score drops back to normal. While raging, a barbarian cannot use any skills or abilities that require patience and concentration (The only class skills he can't use while raging are Craft, Handle Animal, and Intuit Direction.) He can use any feat he has except for Expertise, item creation feats, metamagic feats, and Skill Focus (if it's tied to a skill that requires patience or concentration).
A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. The barbarian may prematurely end the rage voluntarily. At the end of the rage, the barbarian is fatigued (–2 to Strength, –2 to Dexterity, can’t charge or run) for the duration of the current encounter (unless the barbarian is 20th level, when this limitation no longer applies. Entering a rage takes no time itself, but the barbarian can only do it during his action.
A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.
At 10th level, the barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. At 13th level, these bonuses rise to +2. At 16th, they rise to +3, and at 19th they rise to +4.
Damage Reduction: Starting at 11th level, the barbarian gains the extraordinary ability to shrug off some amount of injury from each blow or attack. Subtract 1 from the damage the barbarian takes each time the barbarian is dealt damage. At 14th level, this damage reduction rises to 2. At 17th, it rises to 3. At 20th, it rises to 4. Damage reduction can reduce damage to 0 but not below 0.
Illiteracy: Barbarians are the only characters who do not automatically know how to read and write. A barbarian must spend 2 skill points to gain the ability to read and write any languages the barbarian is able to speak.
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.