3e SRD:Anchored Navigation

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL
Anchored Navigation
Clairsentience (Wis)
Level: Psion 4
Display: Ol, Ma
Range: Personal
Target: You
Duration: 1 hour/level
Saving Throw: None
Power Points: 7

While the duration lasts, the manifester is aware of his or her exact distance and route (physical or psychoportive) back to a fixed starting point. The manifester must designate the anchored starting point when first manifesting the power. To designate other anchored starting points, the manifester must manifest additional anchored navigation powers.

This power also allows teleport to return the manifester to the fixed point with no chance of error. Moreover, this power allows normal telepathic communication (assuming the manifester has a power or ability that grants telepathic communication) with any receptive beings within a 60-foot radius of the fixed point, regardless of distance. Use of anchored navigation is confined to the plane of existence where it was manifest.



Back to Main Page3e Open Game Content3e System Reference DocumentPowers

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors