3e SRD:Anchored Navigation
From D&D Wiki
|This material is published under the OGL|
While the duration lasts, the manifester is aware of his or her exact distance and route (physical or psychoportive) back to a fixed starting point. The manifester must designate the anchored starting point when first manifesting the power. To designate other anchored starting points, the manifester must manifest additional anchored navigation powers.
This power also allows teleport to return the manifester to the fixed point with no chance of error. Moreover, this power allows normal telepathic communication (assuming the manifester has a power or ability that grants telepathic communication) with any receptive beings within a 60-foot radius of the fixed point, regardless of distance. Use of anchored navigation is confined to the plane of existence where it was manifest.
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.