3.5e Weapon Instructions

From D&D Wiki

Jump to: navigation, search

Editing Instructions[edit]

In the text area at the bottom of this page, fill in the values after the equal signs, and replace the comments (the text starting with <!-- and ending with -->) with your own descriptive text. Take special care not to remove the category tags at the bottom, as they will allow readers to navigate to your page.

The line starting with {{Weapon Stats2 is a template for formatting weapon stats. Below is the complete list of parameters it takes.

See also Weapon Trait Index (3.5e Other) for further advice.

Definition of Parameters[edit]

Parameter Description Required Example
weap Name of the weapon Yes "Axe, Big Freaking"
sme Simple (s), martial (m), or exotic (e) Yes "s" or "m" or "e"
unarm If set it (regardless to what it's set) specifies that attacks this weapon are considered unarmed attacks. No "unarm" or "un" or "something"
lot Light (l), one-handed (o), or two-handed (t) Yes "l" or "o" or "t"
pt Projectile (p) or thrown (t) No "p" or "t"
melee If set it (regardless to what it's set) specifies that this weapon is a melee weapon No "m" or "melee"
ammo If set it (regardless to what it's set) specifies that this weapon is ammunition No "a" or "ammo"
crit The weapon's critical stats No (Defaults to "—") "18–20/×2"
range The weapon's range increment No (Defaults to "—") "10 ft."
type Damage type No (Defaults to "—") "Bludgeoning and Piercing"
hard The weapon's hardness No (Defaults to "—") "10"
nocost If set, specifies that the weapon does not have a market price No "nocost" or "whee"
fcost, dcost, tcost,
cost, lcost, hcost,
gcost, ccost
Weapon cost by size. These values are ignored if nocost is set.

Note that SRD doesn't give a means to determine the cost for a weapon for sizes other than Small, Medium, and Large. Also, note the cost of a Small weapon is the same cost as the Medium version (both are specifed by cost). If costs are given for Fine, Diminutive, Tiny, Huge, Gargantuan, and/or Colossal weapons, use c&wnotes to explain the values used (see below).

No, if nocost is set. Otherwise, cost, and lcost are required. (fcost, dcost, tcost, hcost, gcost, and ccost default to "*") "1 gp 5 sp"
fdmg, ddmg, tdmg,
sdmg, mdmg, ldmg,
hdmg, gdmg, cdmg
Weapon damage by size No (Defaults to "—") "1d8"
nowght If set, specifies that the weapon's weight is inconsequential or negligible. No "noweight" or "plasma"
fwght, dwght, twght,
swght, mwght, lwght,
hwght, gwght, cwght
The weapon's weight by size. These values are ignored if nowght is set.

Note that SRD doesn't give a means to determine the weight of a weapon for sizes other than Small, Medium, and Large. If weights are given for Fine, Diminutive, Tiny, Huge, Gargantuan, and/or Colossal weapons, use c&wnotes to explain the values used (see below).

No. (swght, mwght, and lwght default to "—". fwght, dwght, twght, hwght, gwght, and cwght default to "*") "10 lb."
mhp The weapon's hit points. No (Defaults to "—") "5"
c&wnotes This is to explain the values given for weights and/or costs other than Small, Medium, and Large. No (Defaults to "Any supplied values are the author's best determination.") "The costs and weights for Fine, Diminutive, Tiny, Huge, Gargantuan, and Colossal versions have been determined by using the rules for armor for unusual creatures."

Home of user-generated,
homebrew pages!


Advertisements: