3.5e Marshal Feats

From D&D Wiki

Jump to: navigation, search

These feats are for the Marshal class presented in the Minuatures Handbook.

Fighter Feats
Feat Prerequisite Summary
Extra Direction Grant Move Action class feature, Base Attack Bonus +4 You may use your Grant Move Action ability more often
Indiscriminate Aura Marshal level 1st, CHA 13 You have trained with many savage creatures as allies. As such, you know techniques that allow your Marshal Auras to affect such creatures.
Silent Aura Marshal Level 1st, CHA 13 You have mastered ambush tactics that allow you to project your Marshal Auras without making any noise.
Widen Aura Marshal level 1st, Cha 13 You have extensive experience in large scale battles. As such, you can project your Marshal Auras to a wider area.

Back to Main Page3.5e HomebrewCharacter OptionsFeatsClass Feats

Home of user-generated,
homebrew pages!
system ref. documents

admin area
Terms and Conditions for Non-Human Visitors