We have recently completed a MediaWiki update - There are a few issues that shall be ironed out in the coming day. Please be patient with any current errors.
3.5e Familiar Feats
From D&D Wiki
Familiar Feats are feats that require a familiar, usually gained as a Sorcerer, Wizard or Hexblade class feature.
|Big Familiar||The ability to summon a familiar||You can take a larger animal or vermin as a familiar.|
|Cadaverous Familiar||The ability to summon a familiar, Ability to cast the animate dead spell||You can take an undead creature as a familiar.|
|Extra Familiar||Already have a familiar||You can acquire more than one familiar|
|Familiar Concentration||A familiar||Your familiar can concentrate on spells for you.|
|Familiar Development||A familiar||You have put time and effort into developing your familiar.|
|Familiar Feat||A familiar||Your familiar learns a new feat.|
|Familiar Feat Merge||A familiar||Your familiar learns all the feats you know.|
|Familiar Focus||A familiar||You compensate for any lack in focus when developing your familiar|
|Familiar Fortitude||You do not physically suffer from the loss of a familiar.|
|Familiar Range Extension||A familiar||You can communicate with your familiar over long distances|
|Linked Resistance||Familiar with SR||When touching your familiar you can benefit from its Spell Resistance (SR).|