3.5e Magical Weapon Enhancements

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Weapon Enhancements

Add your own Magical Weapon Enhancement to D&D Wiki.
Name Market Price CL Aura School
Alert +2 bonus 1 Faint abjuration
Ambivalent +3 bonus 7 Moderate enchantment
Arcing
Baneful
Banshee
Battle Master
Blazing
Blood Drinking
Bloodseeking 22 Overwhelming Necromancy
Dangerous
Deadly
Drow Tempered, Greater
Drow Tempered, Lesser
Drow Tempered
Electrified
Enduring
Energy Spray
Entropic,Lesser
Failsafe
Flame Touched
Forceblade
Graceful Striking
Great Chaos
Great Evil
Great Good +3 bonus 12th Moderate Evocation [good] and Abjuration [good]
Great Law
Greater Ghost Ward +1 bonus 7 Strong conjuration
Heavy
Holy, Lesser
Ice spikes
Imbued Spell
Keening
Laser Blade
Magnetic
Manyspell Storing, Greater
Manyspell Storing
Materializing
Mimetic
Penetrating, Greater +5 bonus 9 Faint abjuration
Penetrating, Lesser +1 bonus 1 Faint abjuration
Penetrating +3 bonus 5 Faint abjuration
Phantom
Phase
Piercing +2 15 Moderate Divination
Pinning +1 bonus 4 Faint Abjuration
Poisonous
Proficient Weapon +1 bonus 2 Weak Transmutation
Reinforced +5 bonus 18 Moderate transmutation
Shard of Betrayal
Shivering 3000 or 8500 (see text) 5 Faint Evocation (Cold)
Skillful
Softening 10000 15 Moderate Transmutation
Sonic
Speed, Lesser
Spell Draining
Spell Empowering
Spell Extending
Spell Heightening, Least
Spell Heightening, Lesser
Spell Maximizing
Spell Warping +3 bonus extreme Enchantment, Evocation, and Transmutation
Spellcatching, Greater
Spellcatching
Staff recharg
Subtle +2 bonus 15 Moderate evocation
Transdimensional
Triarc
Unholy, Lesser
Volatile +4 bonus 14 Moderate Abjuration
Volley
Wailing
Warlock's 9 Weak
Weakening +2 bonus 12 Moderate Abjuration
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