Electrified (3.5e Equipment)

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An electrified weapon seems to be composed entirely of electricity though the wielder may hold it like a regular weapon. When the weapon strikes an opponent, they become dazzled for 1 round and must make a Fortitude save DC 15 or be blinded for 1 round instead. The weapon gains +4 electric damage and also half the weapon's normal damage becomes electric damage instead. If the weapon has either the shock ability or shocking burst ability, it deals an extra +2 electric damage per damage die the ability grants.

Strong evocation; CL 16th; Craft Magic Arms and Armor, call lightning storm and call lightning, or lightning bolt; Price +2 bonus.

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