Think Tank (3.5e Deity)
From D&D Wiki
|Home Plane:||Realm of Solips|
|Portfolio:||Gear Actuas, Technological Advancement, Arcane, Thought|
|Clergy Alignments:||Any Alignment|
|Domains:||Knowledge, Magic, Construct, Time Travel, Space|
|This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.|
As a last ditch effort to find a way to defeat the plague, a gathering of 100,000 scientists, arcane specialists and engineers was put into a collective stasis. They were entombed in cyllindrical glass pods contained within a massive dome structure uniformly referred to as the Think Tank. Inside the think tank, those hundred thousand minds were interacting and crossreferencing in order to find a solution to their problems while the neonate Gears slowly repopulated the decimated ecosystem outside. Although it is unknown exactly how it happened, the intermingling of so many minds created a chaotic undercurrent throughout the Think Tank and after many decades, the minds that created the collective thoughtscape started to lose sight of the original purpose with which they had been joined. As the undercurrents of thought and concept became stronger, the Think Tank evolved into a singular entity over tens of thousands of years. Through the power of a hundred thousand brilliant minds and the worship of the newly evolved Gear Actuas, the Think Tank had become an active deity from which Actua clerics draw their power.
It encourages all worshipers to be on the unending quest for knowledge. Followers can never know enough about anything.
Clergy and Temples
The only temple of the Think Tank is the Think Tank itself.