Talk:Mystic (5e Background)

From D&D Wiki

Jump to: navigation, search

What if, instead of giving them a random assortment of fortune telling devices, we created a set of "Mystic Tools" or somesuch, from which the player may choose what form it actually takes?--Kydo (talk) 01:16, 22 January 2015 (MST)

How about adding Infernal to the language list?--209.97.85.48 13:55, 26 March 2016 (MDT)

Would they have any of these exotic languages? They communicate with spirits, not devils demons and angels. Marasmusine (talk) 14:30, 26 March 2016 (MDT)

I think it's pretty reasonable actually. The vast majority of western divination after the fall of Rome is based on a Christian understanding of the afterlife. Most divination was directed at contacting angels, while a few believed that demons would take the firm of angels and that their predictions were either lies, or designed to cause the humans involved to commit to sin. The whole "contacting the dead" thing is more prominent in cultures where ancestor worship, or beliefs like it, were more common, particularly Egypt, Greece, India, and far eastern cultures. Prior to the fall of Rome though, the types of spirits being contacted were not spirits of the dead, but rather natural spirits that were believed to exist outside of the normal life/death system. Things like dryads and the various gods. Many types of divination actually weren't conferring with a consciousness of any sort at all! They were openly asking inanimate things for advice, and believed that certain actions could cause those inanimate objects to give meaningful responses. --Kydo (talk) 10:25, 27 March 2016 (MDT)

Is this page allowed to have updates to it? I like the background a lot, but a lot of the flavor text for the traits, bonds, flaws, etc. are very barebones and I'd personally like to at least expand on it. -- [[User:Vashiane|Vashiane] 12:16 PM, 9 December 2017 (EST)

DnD beyond[edit]

Not really an editing thing, but would it be all right if I added this background to DnD beyond? —The preceding unsigned comment was added by Babbles0921 (talkcontribs) . Please sign your posts.

You can, provided you obey the terms of the GNU Free Documentation License 1.3, which everything on the wiki is licensed under except when otherwise specified; please also see Help:Legal. — Geodude671 Chatmod.png (talk | contribs | email)‎ . . 19:42, 8 March 2018 (MST)

So, question.[edit]

The personality trait of being able to randomly see dead people seems more like a power than a personality trait. It could help you in the game if you were in a murder-mystery or some other scenario in which a dead person could help you if you could talk to them, which could happen here. A 3rd-level spell also lets you talk to the dead, but it has hard limits as to how much they can say. Even without speaking to them, a dead person's ghost simply being present may give the player leads on specific secrets. What is the intention of this personality trait in terms of gameplay? --Supersmily5 (talk) 11:06, 5 January 2020 (MST)

Home of user-generated,
homebrew pages!


Advertisements: